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var dir = PlayerPrefs.GetString(SimulationState.latestOutputDirectoryKey, string.Empty); |
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if (dir != string.Empty) |
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{ |
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EditorGUILayout.LabelField("Latest Output Folder:"); |
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EditorGUILayout.LabelField("Latest Output Folder"); |
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GUILayout.BeginVertical("TextArea"); |
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EditorGUILayout.HelpBox(dir, MessageType.None); |
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GUILayout.BeginHorizontal(); |
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