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Merge pull request #110 from Unity-Technologies/fix-docs-1

Fix broken links and other doc cleanup
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GitHub 4 年前
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  1. 2
      com.unity.perception/Documentation~/SetupSteps.md
  2. 4
      com.unity.perception/Documentation~/index.md

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com.unity.perception/Documentation~/SetupSteps.md


This page provides brief instructions on installing the Perception package. Head over to the [Perception Tutorial](Tutorial/TUTORIAL.md) for more detailed instructions and steps for building a sample project.
1. Install the latest version of 2020.1.x Unity Editor from [here](https://unity3d.com/get-unity/download/archive). (Perception has not been tested on Unity versions newer than 2020.1)
1. Install the latest version of 2019.4.x or 2020.1.x Unity Editor from [here](https://unity3d.com/get-unity/download/archive). (Perception has not been tested on Unity versions newer than 2020.1)
1. Create a new HDRP or URP project, or open an existing project.
1. Open `Window` -> `Package Manager`
1. In the Package Manager window find and click the ***+*** button in the upper lefthand corner of the window

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com.unity.perception/Documentation~/index.md


|Feature|Description|
|---|---|
|[Labeling](GroundTruth-Labeling.md)|A component that marks a GameObject and its descendants with a set of labels|
|[LabelConfig](GroundTruth-Labeling.md#LabelConfig)|An asset that defines a taxonomy of labels for ground truth generation|
|[Labeling](GroundTruthLabeling.md)|A component that marks a GameObject and its descendants with a set of labels|
|[LabelConfig](GroundTruthLabeling.md#label-config)|An asset that defines a taxonomy of labels for ground truth generation|
|[Perception Camera](PerceptionCamera.md)|Captures RGB images and ground truth from a [Camera](https://docs.unity3d.com/Manual/class-Camera.html).|
|[DatasetCapture](DatasetCapture.md)|Ensures sensors are triggered at proper rates and accepts data for the JSON dataset.|
|[Randomization (Experimental)](Randomization/Index.md)|The Randomization tool set lets you integrate domain randomization principles into your simulation.|

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