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marked samplers parameter property as internal

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Steven Leal 4 年前
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cf3aaa31
共有 10 个文件被更改,包括 10 次插入10 次删除
  1. 2
      com.unity.perception/Runtime/Randomization/Parameters/CategoricalParameter.cs
  2. 2
      com.unity.perception/Runtime/Randomization/Parameters/Parameter.cs
  3. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/BooleanParameter.cs
  4. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/ColorParameters/ColorHsvaParameter.cs
  5. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/ColorParameters/ColorRgbParameter.cs
  6. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/FloatParameter.cs
  7. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/IntegerParameter.cs
  8. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/Vector2Parameter.cs
  9. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/Vector3Parameter.cs
  10. 2
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/Vector4Parameter.cs

2
com.unity.perception/Runtime/Randomization/Parameters/CategoricalParameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get { yield return m_Sampler; }
}

2
com.unity.perception/Runtime/Randomization/Parameters/Parameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public abstract IEnumerable<ISampler> samplers { get; }
internal abstract IEnumerable<ISampler> samplers { get; }
/// <summary>
/// Constructs a new parameter

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/BooleanParameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get { yield return value; }
}

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/ColorParameters/ColorHsvaParameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get
{

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/ColorParameters/ColorRgbParameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get
{

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/FloatParameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get { yield return value; }
}

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/IntegerParameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get { yield return value; }
}

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/Vector2Parameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get
{

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/Vector3Parameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get
{

2
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/NumericParameters/Vector4Parameter.cs


/// <summary>
/// Returns an IEnumerable that iterates over each sampler field in this parameter
/// </summary>
public override IEnumerable<ISampler> samplers
internal override IEnumerable<ISampler> samplers
{
get
{

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