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Mohsen Kamalzadeh 4 年前
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      com.unity.perception/Documentation~/Tutorial/Phase1.md

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com.unity.perception/Documentation~/Tutorial/Phase1.md


<img src="Images/perc_comp.png" width="400"/>
</p>
If you hover your mouse pointer over each of the fields shown (e.g. `Capture Interval`), you will see a tooltip popup with an explanation on what the item controls. You may see a warning at the bottom of this UI regarding asynchronous shader compilation. If so, follow the instructions in the warning message to disable this functionality and remove the warning.
If you hover your mouse pointer over each of the fields shown (e.g. `Simulation Delta Time`), you will see a tooltip popup with an explanation on what the item controls.
As seen in the UI for `Perception Camera`, the list of `Camera Labelers` is currently empty. For each type of ground-truth you wish to generate along-side your captured frames (e.g. 2D bounding boxes around objects), you will need to add a corresponding `Camera Labeler` to this list.

* **:green_circle: Action** Select `Main Camera` again to bring up its _**Inspector**_ view. You will now see a new section added to the `Perception Camera` component, with buttons for showing the latest dataset output folder and copying its path to clipboard. An example is shown below (Mac OS):
<p align="center">
<img src="Images/output_path.png"/>
<img src="Images/output_path.png" width = "400"/>
</p>
* **:green_circle: Action**: Click _**Show Folder**_ to show and highlight the folder in your operating system's file explorer. Enter this folder.

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