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# The Perception Camera component
# The Perception Camera Component
The Perception Camera component ensures that the [Camera](https://docs.unity3d.com/Manual/class-Camera.html) runs at deterministic rates. It also ensures that the Camera uses [DatasetCapture](DatasetCapture.md) to capture RGB and other Camera-related ground truth in the [JSON dataset](Schema/Synthetic_Dataset_Schema.md). You can use the Perception Camera component on the High Definition Render Pipeline (HDRP) or the Universal Render Pipeline (URP).
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