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apply unity conventions for c# code

/pyrception-integration
leopoldo-zugasti 4 年前
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c9f454fa
共有 1 个文件被更改,包括 17 次插入11 次删除
  1. 28
      com.unity.perception/Editor/Pyrception/PyrceptionInstaller.cs

28
com.unity.perception/Editor/Pyrception/PyrceptionInstaller.cs


using System.Diagnostics;
using System.Threading;
using System.IO;
using UnityEditor;
using UnityEngine;

{
{
/// <summary>
/// Runs pyrception instance in default browser
/// </summary>

command = $"cd {path}/DataInsightsEnv/Scripts; activate; pyrception-utils preview --data=\"{PlayerPrefs.GetString(SimulationState.latestOutputDirectoryKey)}/..\"";
#endif
int ExitCode = ExecuteCMD(command, false, true);
if (ExitCode != 0) return;
if (ExitCode != 0)
return;
}
/// <summary>

EditorUtility.DisplayProgressBar("Setting up Pyrception", "Installing virtualenv...", 0 / steps);
int ExitCode = 0;
ExitCode = ExecuteCMD("pip install virtualenv");
if (ExitCode != 0) return;
if (ExitCode != 0)
return;
EditorUtility.DisplayProgressBar("Setting up Pyrception", "Setting up virtualenv instance...", 1f / steps);

ExitCode = ExecuteCMD($"virtualenv \"{path}/DataInsightsEnv\"");
#endif
if (ExitCode != 0) return;
if (ExitCode != 0)
return;
EditorUtility.DisplayProgressBar("Setting up Pyrception", "Getting pyrception files...", 2f / steps);

ExitCode = ExecuteCMD($"\\cp -r \"{pyrceptionPath}\" \"{path}/DataInsightsEnv/pyrception-util\"");
#endif
if (ExitCode != 0) return;
if (ExitCode != 0)
return;
ExitCode = ExecuteCMD($"\"{path}\\DataInsightsEnv\\Scripts\\activate\" && cd {path} && cd .\\DataInsightsEnv\\pyrception-util\\ && pip --no-cache-dir install -e . && deactivate");
ExitCode = ExecuteCMD($"\"{path}\\DataInsightsEnv\\Scripts\\activate\" && cd \"{path}\\DataInsightsEnv\\pyrception-util\" && pip --no-cache-dir install -e . && deactivate");
if (ExitCode != 0) return;
if (ExitCode != 0)
return;
EditorUtility.ClearProgressBar();
}

/// <param name="waitForExit">Should it wait for exit before returning to the editor (i.e. is it not async?)</param>
/// <param name="displayWindow">Should the command window be displayed</param>
/// <returns></returns>
private static int ExecuteCMD(string command, bool waitForExit = true, bool displayWindow = false) {
private static int ExecuteCMD(string command, bool waitForExit = true, bool displayWindow = false)
{
argument = $"/c {command}";
argument = $"/c \"{command}\"";
#elif (UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX)
shell = "/bin/bash";
argument = $"-c \"{command}\"";

info.UseShellExecute = !waitForExit;
Process cmd = Process.Start(info);
if (!waitForExit) return 0;
if (!waitForExit)
return 0;
cmd.WaitForExit();
int ExitCode = 0;

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