浏览代码

added GameObject categorical parameter

/usim-randomization
Steven Leal 4 年前
当前提交
b985b1a6
共有 3 个文件被更改,包括 13 次插入1 次删除
  1. 2
      com.unity.perception/Editor/Randomization/Uxml/CategoricalParameterTemplate.uxml
  2. 9
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/GameObjectParameter.cs
  3. 3
      com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/GameObjectParameter.cs.meta

2
com.unity.perception/Editor/Randomization/Uxml/CategoricalParameterTemplate.uxml


<ListView name="options"/>
</VisualElement>
<VisualElement style="flex-direction: row; justify-content: flex-end;">
<Button name="add-option" text="Add New Option" class="add-option-button"/>
<Button name="add-option" text="Add Option" class="add-option-button"/>
<Button name="clear-options" text="Clear Options" class="add-option-button"/>
</VisualElement>
</UXML>

9
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/GameObjectParameter.cs


using System;
using UnityEngine.Perception.Randomization.Parameters.Attributes;
namespace UnityEngine.Perception.Randomization.Parameters
{
[Serializable]
[ParameterMetaData("GameObject")]
public class GameObjectParameter : CategoricalParameter<GameObject> { }
}

3
com.unity.perception/Runtime/Randomization/Parameters/ParameterTypes/GameObjectParameter.cs.meta


fileFormatVersion: 2
guid: 434189da34ae4c34ba6e41d5d9f07a35
timeCreated: 1597443212
正在加载...
取消
保存