Wesley Mareovich Smith
4 年前
当前提交
b5fd82ad
共有 33 个文件被更改,包括 5784 次插入 和 22 次删除
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28com.unity.perception/Editor/Character/CharacterTooling.cs
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21com.unity.perception/Editor/Character/CharacterToolingLibrary.cs
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2com.unity.perception/Editor/Character/ModelTestUI.cs
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71com.unity.perception/Tests/Editor/CharacterToolingTests.cs
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11com.unity.perception/Tests/Editor/CharacterToolingTests.cs.meta
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8com.unity.perception/Tests/Runtime/TestAssets/Characters.meta
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian.meta
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1001com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01.fbx
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1001com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01.fbx.meta
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144com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_base.jpg.meta
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662com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_clothes.mat
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_clothes.mat.meta
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327com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_eyes.mat
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_eyes.mat.meta
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297com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_hair.mat
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_hair.mat.meta
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144com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_mask.tga.meta
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280com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_mouth.mat
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_mouth.mat.meta
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144com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_normal.jpg.meta
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1001com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_prefab.prefab
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7com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_prefab.prefab.meta
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304com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_shoes.mat
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_shoes.mat.meta
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297com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_skin.mat
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8com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01_skin.mat.meta
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0/com.unity.perception/Editor/Character.meta
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0/com.unity.perception/Editor/Character
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using NUnit.Framework; |
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using UnityEditor; |
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using UnityEngine; |
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using UnityEngine.Perception.Content; |
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namespace CharacterToolingTests |
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{ |
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public class CharacterToolingTests |
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{ |
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public List<GameObject> selectionLists = new List<GameObject>(); |
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public List<string> assets = new List<string>(); |
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private CharacterTooling contentTests = new CharacterTooling(); |
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[SetUp] |
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public void Setup() |
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{ |
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selectionLists = new List<GameObject>(); |
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AssetListCreation(); |
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} |
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[TearDown] |
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public void TearDown() |
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{ |
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selectionLists.Clear(); |
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} |
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[Test, TestCaseSource(typeof(AssetCollection), "GameObject")] |
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public void CreateEarsNoseJoints(GameObject gameObject) |
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{ |
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var test = contentTests.CharacterCreateNose(gameObject, gameObject.GetComponentInChildren<Animator>(), |
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gameObject.GetComponentInChildren<SkinnedMeshRenderer>(), true); |
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Assert.True(test, "Failed to create ear and nose joints"); |
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} |
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public void AssetListCreation() |
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{ |
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assets = AssetDatabase.GetAllAssetPaths().Where(o => o.EndsWith(".fbx", StringComparison.OrdinalIgnoreCase)).ToList(); |
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foreach (string o in assets) |
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{ |
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if (o.Contains("TestAssets/Characters")) |
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{ |
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var asset = AssetDatabase.LoadAssetAtPath<GameObject>(o); |
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if (asset != null && !selectionLists.Contains(asset)) |
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selectionLists.Add(asset); |
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} |
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} |
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} |
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|
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} |
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public class AssetCollection |
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{ |
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public static IEnumerable<TestCaseData> GameObject |
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{ |
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get |
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{ |
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CharacterToolingTests tool = new CharacterToolingTests(); |
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tool.AssetListCreation(); |
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foreach (var asset in tool.selectionLists) |
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{ |
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yield return new TestCaseData(asset); |
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} |
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} |
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} |
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} |
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com.unity.perception/Tests/Runtime/TestAssets/Characters/sebastian/sebastian_athletic_01.fbx
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1001
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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