Note that each object can have multiple labels assigned, and thus appear as different objects to labelers with different label configurations. For instance, you may want your semantic segmentation labeler to detect all cream cartons as `dairy_product`, while your bounding box labeler still distinguishes between different types of dairy product. To achieve this, you can add a `dairy_product` label to all your dairy products, and then in your label configuration for semantic segmentation, only add the `dairy_product` label, and not any specific products or brand names.
For this tutorial, we have already added the `Labeling` component to all the foreground Prefabs; however, if you are making your own Prefabs, you can easily add a `Labeling` component to them using the _**Add Component**_ button in the screenshot above.
For this tutorial, we have already prepared the foreground Prefabs for you and added the `Labeling` component to all of them. These Prefabs were based on 3D scans of the actual grocery items. If you are making your own Prefabs, you can easily add a `Labeling` component to them using the _**Add Component**_ button visible in the bottom right corner of the screenshot above.
**Note:** If you would like to start from `.fbx` models, the Perception package lets you quickly create Prefabs from multiple models. Just select all your models and from the top menu bar select _**Assets -> Perception -> Create Prefabs from Selected Models**_. The newly created Prefabs will be placed in the same folders as their corresponding models.
**Note:** If you are interested in knowing more about the process of creating Unity compatible 3D models for use in Perception, you can visit [this page](https://github.com/Unity-Technologies/SynthDet/blob/master/docs/CreatingAssets.md). Once you have 3D models in `.fbx` format, the Perception package lets you quickly create Prefabs from multiple models. Just select all your models and from the top menu bar select _**Assets -> Perception -> Create Prefabs from Selected Models**_. The newly created Prefabs will be placed in the same folders as their corresponding models.
Even though the sample Prefabs already have a label manually added, to learn more about how to use the Labeling component, we will now use automatic labeling to label all our foreground objects. This will overwrite their manually added labels.