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Mohsen Kamalzadeh 4 年前
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      com.unity.perception/Documentation~/HPETutorial/TUTORIAL.md

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com.unity.perception/Documentation~/HPETutorial/TUTORIAL.md


</p>
* **:green_circle: Action**: Select all of the asset inside the `Assets/Samples/Perception/<perception-package-version>/Human Pose Estimation/Models and Animations`.
* **:green_circle: Action**: In the _**Inspector**_ tab, navigate to the _**Rig**_ section and set `Animation Type` to `Humanoid`, then click _**Apply**_.
* **:green_circle: Action**: In the _**Inspector**_ tab, navigate to the _**Rig**_ section.
This will make sure all animations included in the sample `.fbx` files are ready to be used on a rigged humanoid model.
Note how `Animation Type` is set to `Humanoid` for all selected assets. This is a requirement and makes sure all animations included in the sample `.fbx` files are ready to be used on a rigged humanoid model.
### <a name="step-2">Step 2: Set Up a Humanoid Character in a Scene</a>

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