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moved MonoBehaviours into perception add component menu

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Steven Leal 4 年前
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a61af771
共有 2 个文件被更改,包括 2 次插入0 次删除
  1. 1
      com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs
  2. 1
      com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs

1
com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs


/// Label to designate a custom joint/keypoint. These are needed to add body
/// parts to a humanoid model that are not contained in its <see cref="Animator"/> <see cref="Avatar"/>
/// </summary>
[AddComponentMenu("Perception/Joint Label")]
public class JointLabel : MonoBehaviour
{
/// <summary>

1
com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs


/// <summary>
/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
/// </summary>
[AddComponentMenu("Perception/Joint Label")]
public class Labeling : MonoBehaviour
{
/// <summary>

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