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com.unity.perception/Documentation~/Tutorial/Phase1.md


The background Prefabs are primitive shapes devoid of color or texture. Later Randomizers will take care of those aspects.
* **Action**: Set the rest of the properties (except for `Seed`) according to the image below. That is, `Depth = 0, Separation Distance = 0.5, Placement Area = (6,6)`. The `Seed` attribute is the seed used for the underlying random sampler and does not need to match the image shown.
* **Action**: Set the rest of the properties (except for `Seed`) according to the image below. That is, `Depth = 0, Layer Count = 2, Separation Distance = 0.5, Placement Area = (6,6)`. The `Seed` attribute is the seed used for the underlying random sampler and does not need to match the image shown.
<p align="center">
<img src="Images/background_randomizer.png" width = "400"/>

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