/// </summary>
MetricDefinition m_IterationMetricDefinition;
/// <summary>
/// The scriptable render pipeline hook used to capture perception data skips the first frame of the simulation
/// when running locally, so this flag is used to track whether the first frame has been skipped yet.
protected bool m_SkippedFirstFrame;
/// <inheritdoc/>
protected override bool isScenarioReadyToStart => Time.frameCount >= 1;