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Tutorial/Phase1.md


<img src="Images/create_new_project.png" align="center" width="800"/>
</p>
### Step 2: Download the Perception Package
Once your new project is created and loaded, you will be presented with the Unity Editor interface.
### Step 2: Download the Perception Package and Import Samples
Once your new project is created and loaded, you will be presented with the Unity Editor interface. From this point, whenever we refer to _the editor_, we mean Unity Editor.
* From the top menu bar, open _**Window**_ -> _**Package Manager**_.
As the name suggests, the _**Package Manager**_ is where you can download new packages, update or remove existing ones, and access a variety of information and additional actions for each package.

* In the _**Package Manager**_ window, from the list of _**Samples**_ for the Perception package, click on the _**Import into Project**_ button for the sample named _**Tutorial Files**_.
Once the sample files are imported, they will be placed inside the `Assets/Samples/Perception` folder in your Unity project. You can view your project's folder structure and access your files from the _**Project**_ tab of Unity Editor, as seen in the image below:
Once the sample files are imported, they will be placed inside the `Assets/Samples/Perception` folder in your Unity project. You can view your project's folder structure and access your files from the _**Project**_ tab of the editor, as seen in the image below:
* The _**Project**_ tab contains a search bar; use it to find the file named `ForwardRenderer.asset`, as shown below:
<p align="center">
<img src="Images/forward_renderer.png"/>
</p>
* Click on the found file to select it. Then, from the _**Inspector**_ tab of the editor, click on the _**Add Renderer Feature**_ button, and select _**Ground Truth Renderer Feature**_ from the dropdown menu:
<p align="center">
<img src="Images/forward_renderer_inspector.png" width="400"/>
</p>
This step prepares your project to render tailor-made images that will be later used for labeling the generates synthetic data.
The _**Hierarchy**_ tab of Unity Editor displays all the Scenes currently loaded, and all the objects currently present in each loaded Scene, as shown below:
The _**Hierarchy**_ tab of the editor displays all the Scenes currently loaded, and all the objects currently present in each loaded Scene, as shown below:
<p align="center">
<img src="Images/hierarchy.png"/>
</p>

To remove objects, select them and press _**Delete**_ (Windows) or _**cmd+delete**_ (Mac) on your keyboard. You can also right-click on an object and click _**Delete**_.
To remove objects, select them and press _**Delete**_ (Windows) or _**cmd+delete**_ (Mac) on your keyboard. You can also right-click an object and click _**Delete**_. After this step, your Scene hierarchy should look like below:
<p align="center">
<img src="Images/hierarchy_1.png" width="200"/>
</p>
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