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var forward = box.rotation * Vector3.forward; |
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var s = box.size * 0.5f; |
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var bbl = CalculateRotatedPoint (cam, t,right, up, forward,-s.x,-s.y, -s.z); |
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var bbl = CalculateRotatedPoint(cam, t,right, up, forward,-s.x,-s.y, -s.z); |
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var btl = CalculateRotatedPoint(cam, t,right, up, forward,-s.x, s.y, -s.z); |
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var btr = CalculateRotatedPoint(cam, t,right, up, forward,s.x, s.y, -s.z); |
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var bbr = CalculateRotatedPoint(cam, t,right, up, forward,s.x, -s.y, -s.z); |
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