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var enabled = new ShaderKeyword(shader, "HDRP_ENABLED"); |
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var disabled = new ShaderKeyword(shader, "URP_ENABLED"); |
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#else
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var enabled = new ShaderKeyword(shader, "URP_ENABLED"); |
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var enabled = new ShaderKeyword(shader, "HDRP_DISABLED"); |
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var disabled = new ShaderKeyword(shader, "HDRP_ENABLED"); |
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