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Adding test ensuring datasets are generated on exiting play mode.

/upgrade_deps
Jon Hogins 4 年前
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6115e83b
共有 1 个文件被更改,包括 19 次插入0 次删除
  1. 19
      com.unity.perception/Tests/Editor/DatasetCaptureEditorTests.cs

19
com.unity.perception/Tests/Editor/DatasetCaptureEditorTests.cs


using System;
using System.Collections;
using System.IO;
using UnityEngine;
using UnityEngine.TestTools;
[TestFixture]
[Serializable]
[SerializeField]
string expectedDatasetPath;
[Test]
public void RegisterEgo_InEditMode_Throws()
{

public void RegisterMetricDefinition_InEditMode_Throws()
{
Assert.Throws<InvalidOperationException>(() => DatasetCapture.RegisterMetricDefinition(""));
}
[UnityTest]
public IEnumerator SimpleData_GeneratesFullDataset_OnExitPlaymode()
{
yield return new EnterPlayMode();
var ego = DatasetCapture.RegisterEgo("ego");
var sensor = DatasetCapture.RegisterSensor(ego, "camera", "", 0.1f, 0);
sensor.ReportCapture("file.txt", new SensorSpatialData());
expectedDatasetPath = DatasetCapture.OutputDirectory;
yield return new ExitPlayMode();
FileAssert.Exists(Path.Combine(expectedDatasetPath, "sensors.json"));
}
}
}
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