The Randomization toolset has been moved out of the Experimental namespace. After upgrading to this version of the Perception package, please follow these steps:
* Replace all references to `UnityEngine.Experimental.Perception.Randomization.Randomizers.Randomizer` with `UnityEngine.Perception.Randomization.Randomizers.Randomizer` in your C# code.
* Open you Unity Scene file in a text editor and replace all mentions of `UnityEngine.Experimental.Perception.Randomization.Randomizers.Randomizer` with `UnityEngine.Perception.Randomization.Randomizers.Randomizer`, and save the file.
* Replace all references to `UnityEngine.Experimental.Perception.Randomization` with `UnityEngine.Perception.Randomization` in your C# code.
* Open you Unity Scene file in a text editor and replace all mentions of `UnityEngine.Experimental.Perception.Randomization` with `UnityEngine.Perception.Randomization`, and save the file.
Replace usages of `ScenarioBase.GenerateRandomSeed()` with `SamplerState.NextRandomState()`.
Replace usages of `ScenarioBase.GenerateRandomSeed()` with `SamplerState.NextRandomState()` in your custom Randomizer code.
#### Sampler Ranges
Before upgrading a project to this version of the Perception package, make sure to keep a record of **all sampler ranges** in your added Randomizers. Due to a change in how sampler ranges are serialized, **after upgrading to this version, ranges for all stock Perception samplers (Uniform and Normal Samplers) will be reset**, and will need to be manually reverted by the user.