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com.unity.perception/Documentation~/Tutorial/Phase1.md


### <a name="step-3">Step 3: Setup a Scene for Your Perception Simulation</a>
Simply put, in Unity, Scenes contain any object that exists in the world. This world can be a game, or in this case, a perception-oriented simulation. Every new project contains a Scene named `SampleScene`, which is automatically opened when the project is created. This Scene comes with several objects and settings that we do not need, so let's create a new one.
* **Action**: In the _**Project**_ tab, right-click on the `Assets/Scenes` folder and click _**Create -> Scene**_. Name this new Scene `TutorialScene` and double-click on it to open it.
* **Action**: In the _**Project**_ tab, right-click on the `Assets/Scenes` folder and click _**Create -> Scene**_. Name this new Scene `TutorialScene` and **double-click on it to open it**.
The _**Hierarchy**_ tab of the editor displays all the Scenes currently loaded, and all the objects currently present in each loaded Scene, as shown below:
<p align="center">

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