The final piece of the label set-up workflow is to assign labels to the objects that are supposed to be detected by an eventual object-detection model, and add those labels to both of the label configurations we have created. As mentioned above, these objects are located at `Assets/Samples/Perception/0.5.0-preview.1/Tutorial Files/Foreground Objects/Phase 1/Prefabs`.
The final piece of the label set-up workflow is to assign labels to the objects that are supposed to be detected by an eventual object-detection model, and add those labels to both of the label configurations we have created. As mentioned above, these objects are located at `Assets/Samples/Perception/0.5.0-preview.1/Tutorial Files/Foreground Objects/Phase 1/Prefabs`.
In Unity, Prefabs are essentially reusable GameObjects that are stored to disk, along with all their child GameObjects, components, and property values. Let's see what our sample prefabs include.