浏览代码

change static variable to player prefs for mac

/pyrception-integration
leopoldo-zugasti 4 年前
当前提交
512ec808
共有 1 个文件被更改,包括 2 次插入10 次删除
  1. 12
      com.unity.perception/Editor/Pyrception/PyrceptionInstaller.cs

12
com.unity.perception/Editor/Pyrception/PyrceptionInstaller.cs


[MenuItem("Window/Pyrception/Run")]
static void RunPyrception()
{
#if UNITY_EDITOR_WIN
#if UNITY_EDITOR_WIN || true
KillProcess();
//KillProcess();
#endif
string path = Path.GetFullPath(Application.dataPath.Replace("/Assets", ""));
#if UNITY_EDITOR_WIN

}
else
{
#if UNITY_EDITOR_WIN
UnityEngine.Debug.Log("Launching visualization tool...");
#elif UNITY_EDITOR_OSX
#endif
}
}

if (!waitForExit)
{
#if UNITY_EDITOR_WIN
#elif UNITY_EDITOR_OSX
currentProcessId = cmd.Id;
#endif
return output;
}

正在加载...
取消
保存