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renamed two files and two meta files

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Mohsen Kamalzadeh 4 年前
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4f57e533
共有 4 个文件被更改,包括 529 次插入0 次删除
  1. 441
      com.unity.perception/Runtime/GroundTruth/Labelers/KeypointLabeler.cs
  2. 3
      com.unity.perception/Runtime/GroundTruth/Labelers/KeypointLabeler.cs.meta
  3. 82
      com.unity.perception/Runtime/GroundTruth/Labelers/KeypointTemplate.cs
  4. 3
      com.unity.perception/Runtime/GroundTruth/Labelers/KeypointTemplate.cs.meta

441
com.unity.perception/Runtime/GroundTruth/Labelers/KeypointLabeler.cs


using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using Unity.Entities;
using UnityEngine.Serialization;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Produces keypoint annotations for a humanoid model. This labeler supports generic
/// <see cref="KeypointTemplate"/>. Template values are mapped to rigged
/// <see cref="Animator"/> <seealso cref="Avatar"/>. Custom joints can be
/// created by applying <see cref="JointLabel"/> to empty game objects at a body
/// part's location.
/// </summary>
[Serializable]
public sealed class KeypointLabeler : CameraLabeler
{
/// <summary>
/// The active keypoint template. Required to annotate keypoint data.
/// </summary>
public KeypointTemplate activeTemplate;
/// <inheritdoc/>
public override string description
{
get => "Produces keypoint annotations for all visible labeled objects that have a humanoid animation avatar component.";
protected set { }
}
///<inheritdoc/>
protected override bool supportsVisualization => true;
// ReSharper disable MemberCanBePrivate.Global
/// <summary>
/// The GUID id to associate with the annotations produced by this labeler.
/// </summary>
public string annotationId = "8b3ef246-daa7-4dd5-a0e8-a943f6e7f8c2";
/// <summary>
/// The <see cref="IdLabelConfig"/> which associates objects with labels.
/// </summary>
public IdLabelConfig idLabelConfig;
// ReSharper restore MemberCanBePrivate.Global
AnnotationDefinition m_AnnotationDefinition;
EntityQuery m_EntityQuery;
Texture2D m_MissingTexture;
/// <summary>
/// Action that gets triggered when a new frame of key points are computed.
/// </summary>
public event Action<List<KeypointEntry>> KeypointsComputed;
/// <summary>
/// Creates a new key point labeler. This constructor creates a labeler that
/// is not valid until a <see cref="IdLabelConfig"/> and <see cref="KeypointTemplate"/>
/// are assigned.
/// </summary>
public KeypointLabeler() { }
/// <summary>
/// Creates a new key point labeler.
/// </summary>
/// <param name="config">The Id label config for the labeler</param>
/// <param name="template">The active keypoint template</param>
public KeypointLabeler(IdLabelConfig config, KeypointTemplate template)
{
this.idLabelConfig = config;
this.activeTemplate = template;
}
/// <summary>
/// Array of animation pose labels which map animation clip times to ground truth pose labels.
/// </summary>
public List<AnimationPoseConfig> animationPoseConfigs;
/// <inheritdoc/>
protected override void Setup()
{
if (idLabelConfig == null)
throw new InvalidOperationException($"{nameof(KeypointLabeler)}'s idLabelConfig field must be assigned");
m_AnnotationDefinition = DatasetCapture.RegisterAnnotationDefinition("keypoints", new []{TemplateToJson(activeTemplate)},
"pixel coordinates of keypoints in a model, along with skeletal connectivity data", id: new Guid(annotationId));
m_EntityQuery = World.DefaultGameObjectInjectionWorld.EntityManager.CreateEntityQuery(typeof(Labeling), typeof(GroundTruthInfo));
m_KeypointEntries = new List<KeypointEntry>();
// Texture to use in case the template does not contain a texture for the joints or the skeletal connections
m_MissingTexture = new Texture2D(1, 1);
m_KnownStatus = new Dictionary<uint, CachedData>();
}
/// <inheritdoc/>
protected override void OnBeginRendering()
{
var reporter = perceptionCamera.SensorHandle.ReportAnnotationAsync(m_AnnotationDefinition);
var entities = m_EntityQuery.ToEntityArray(Allocator.TempJob);
var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
m_KeypointEntries.Clear();
foreach (var entity in entities)
{
ProcessEntity(entityManager.GetComponentObject<Labeling>(entity));
}
entities.Dispose();
KeypointsComputed?.Invoke(m_KeypointEntries);
reporter.ReportValues(m_KeypointEntries);
}
// ReSharper disable InconsistentNaming
// ReSharper disable NotAccessedField.Global
// ReSharper disable NotAccessedField.Local
/// <summary>
/// Record storing all of the keypoint data of a labeled gameobject.
/// </summary>
[Serializable]
public class KeypointEntry
{
/// <summary>
/// The label id of the entity
/// </summary>
public int label_id;
/// <summary>
/// The instance id of the entity
/// </summary>
public uint instance_id;
/// <summary>
/// The template that the points are based on
/// </summary>
public string template_guid;
/// <summary>
/// Pose ground truth for the current set of keypoints
/// </summary>
public string pose = "unset";
/// <summary>
/// Array of all of the keypoints
/// </summary>
public Keypoint[] keypoints;
}
/// <summary>
/// The values of a specific keypoint
/// </summary>
[Serializable]
public class Keypoint
{
/// <summary>
/// The index of the keypoint in the template file
/// </summary>
public int index;
/// <summary>
/// The keypoint's x-coordinate pixel location
/// </summary>
public float x;
/// <summary>
/// The keypoint's y-coordinate pixel location
/// </summary>
public float y;
/// <summary>
/// The state of the point,
/// 0 = not present,
/// 1 = keypoint is present but not visible,
/// 2 = keypoint is present and visible
/// </summary>
public int state;
}
// ReSharper restore InconsistentNaming
// ReSharper restore NotAccessedField.Global
// ReSharper restore NotAccessedField.Local
// Converts a coordinate from world space into pixel space
Vector3 ConvertToScreenSpace(Vector3 worldLocation)
{
var pt = perceptionCamera.attachedCamera.WorldToScreenPoint(worldLocation);
pt.y = Screen.height - pt.y;
return pt;
}
List<KeypointEntry> m_KeypointEntries;
struct CachedData
{
public bool status;
public Animator animator;
public KeypointEntry keypoints;
public List<(JointLabel, int)> overrides;
}
Dictionary<uint, CachedData> m_KnownStatus;
bool TryToGetTemplateIndexForJoint(KeypointTemplate template, JointLabel joint, out int index)
{
index = -1;
foreach (var jointTemplate in joint.templateInformation.Where(jointTemplate => jointTemplate.template == template))
{
for (var i = 0; i < template.keypoints.Length; i++)
{
if (template.keypoints[i].label == jointTemplate.label)
{
index = i;
return true;
}
}
}
return false;
}
bool DoesTemplateContainJoint(JointLabel jointLabel)
{
foreach (var template in jointLabel.templateInformation)
{
if (template.template == activeTemplate)
{
if (activeTemplate.keypoints.Any(i => i.label == template.label))
{
return true;
}
}
}
return false;
}
void ProcessEntity(Labeling labeledEntity)
{
// Cache out the data of a labeled game object the first time we see it, this will
// save performance each frame. Also checks to see if a labeled game object can be annotated.
if (!m_KnownStatus.ContainsKey(labeledEntity.instanceId))
{
var cached = new CachedData()
{
status = false,
animator = null,
keypoints = new KeypointEntry(),
overrides = new List<(JointLabel, int)>()
};
if (idLabelConfig.TryGetLabelEntryFromInstanceId(labeledEntity.instanceId, out var labelEntry))
{
var entityGameObject = labeledEntity.gameObject;
cached.keypoints.instance_id = labeledEntity.instanceId;
cached.keypoints.label_id = labelEntry.id;
cached.keypoints.template_guid = activeTemplate.templateID.ToString();
cached.keypoints.keypoints = new Keypoint[activeTemplate.keypoints.Length];
for (var i = 0; i < cached.keypoints.keypoints.Length; i++)
{
cached.keypoints.keypoints[i] = new Keypoint { index = i, state = 0 };
}
var animator = entityGameObject.transform.GetComponentInChildren<Animator>();
if (animator != null)
{
cached.animator = animator;
cached.status = true;
}
foreach (var joint in entityGameObject.transform.GetComponentsInChildren<JointLabel>())
{
if (TryToGetTemplateIndexForJoint(activeTemplate, joint, out var idx))
{
cached.overrides.Add((joint, idx));
cached.status = true;
}
}
}
m_KnownStatus[labeledEntity.instanceId] = cached;
}
var cachedData = m_KnownStatus[labeledEntity.instanceId];
if (cachedData.status)
{
var animator = cachedData.animator;
var keypoints = cachedData.keypoints.keypoints;
// Go through all of the rig keypoints and get their location
for (var i = 0; i < activeTemplate.keypoints.Length; i++)
{
var pt = activeTemplate.keypoints[i];
if (pt.associateToRig)
{
var bone = animator.GetBoneTransform(pt.rigLabel);
if (bone != null)
{
var loc = ConvertToScreenSpace(bone.position);
keypoints[i].index = i;
keypoints[i].x = loc.x;
keypoints[i].y = loc.y;
keypoints[i].state = 2;
}
}
}
// Go through all of the additional or override points defined by joint labels and get
// their locations
foreach (var (joint, idx) in cachedData.overrides)
{
var loc = ConvertToScreenSpace(joint.transform.position);
keypoints[idx].index = idx;
keypoints[idx].x = loc.x;
keypoints[idx].y = loc.y;
keypoints[idx].state = 2;
}
cachedData.keypoints.pose = "unset";
if (cachedData.animator != null)
{
cachedData.keypoints.pose = GetPose(cachedData.animator);
}
m_KeypointEntries.Add(cachedData.keypoints);
}
}
string GetPose(Animator animator)
{
var info = animator.GetCurrentAnimatorClipInfo(0);
if (info != null && info.Length > 0)
{
var clip = info[0].clip;
var timeOffset = animator.GetCurrentAnimatorStateInfo(0).normalizedTime;
if (animationPoseConfigs != null)
{
foreach (var p in animationPoseConfigs)
{
if (p != null && p.animationClip == clip)
{
var time = timeOffset;
var label = p.GetPoseAtTime(time);
return label;
}
}
}
}
return "unset";
}
/// <inheritdoc/>
protected override void OnVisualize()
{
var jointTexture = activeTemplate.jointTexture;
if (jointTexture == null) jointTexture = m_MissingTexture;
var skeletonTexture = activeTemplate.skeletonTexture;
if (skeletonTexture == null) skeletonTexture = m_MissingTexture;
foreach (var entry in m_KeypointEntries)
{
foreach (var bone in activeTemplate.skeleton)
{
var joint1 = entry.keypoints[bone.joint1];
var joint2 = entry.keypoints[bone.joint2];
if (joint1.state != 0 && joint2.state != 0)
{
VisualizationHelper.DrawLine(joint1.x, joint1.y, joint2.x, joint2.y, bone.color, 8, skeletonTexture);
}
}
foreach (var keypoint in entry.keypoints)
{
if (keypoint.state != 0)
VisualizationHelper.DrawPoint(keypoint.x, keypoint.y, activeTemplate.keypoints[keypoint.index].color, 8, jointTexture);
}
}
}
// ReSharper disable InconsistentNaming
// ReSharper disable NotAccessedField.Local
[Serializable]
struct JointJson
{
public string label;
public int index;
}
[Serializable]
struct SkeletonJson
{
public int joint1;
public int joint2;
}
[Serializable]
struct KeypointJson
{
public string template_id;
public string template_name;
public JointJson[] key_points;
public SkeletonJson[] skeleton;
}
// ReSharper restore InconsistentNaming
// ReSharper restore NotAccessedField.Local
KeypointJson TemplateToJson(KeypointTemplate input)
{
var json = new KeypointJson();
json.template_id = input.templateID.ToString();
json.template_name = input.templateName;
json.key_points = new JointJson[input.keypoints.Length];
json.skeleton = new SkeletonJson[input.skeleton.Length];
for (var i = 0; i < input.keypoints.Length; i++)
{
json.key_points[i] = new JointJson
{
label = input.keypoints[i].label,
index = i
};
}
for (var i = 0; i < input.skeleton.Length; i++)
{
json.skeleton[i] = new SkeletonJson()
{
joint1 = input.skeleton[i].joint1,
joint2 = input.skeleton[i].joint2
};
}
return json;
}
}
}

3
com.unity.perception/Runtime/GroundTruth/Labelers/KeypointLabeler.cs.meta


fileFormatVersion: 2
guid: 377d37b913b843b6985fa57c13cb732c
timeCreated: 1610383503

82
com.unity.perception/Runtime/GroundTruth/Labelers/KeypointTemplate.cs


using System;
using UnityEngine.Serialization;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// A definition of a keypoint (joint).
/// </summary>
[Serializable]
public class KeypointDefinition
{
/// <summary>
/// The name of the keypoint
/// </summary>
public string label;
/// <summary>
/// Does this keypoint map directly to a <see cref="Animator"/> <see cref="Avatar"/> <see cref="HumanBodyBones"/>
/// </summary>
public bool associateToRig = true;
/// <summary>
/// The associated <see cref="HumanBodyBones"/> of the rig
/// </summary>
public HumanBodyBones rigLabel = HumanBodyBones.Head;
/// <summary>
/// The color of the keypoint in the visualization
/// </summary>
public Color color;
}
/// <summary>
/// A skeletal connection between two joints.
/// </summary>
[Serializable]
public class SkeletonDefinition
{
/// <summary>
/// The first joint
/// </summary>
public int joint1;
/// <summary>
/// The second joint
/// </summary>
public int joint2;
/// <summary>
/// The color of the skeleton in the visualization
/// </summary>
public Color color;
}
/// <summary>
/// Template used to define the keypoints of a humanoid asset.
/// </summary>
[CreateAssetMenu(fileName = "KeypointTemplate", menuName = "Perception/Keypoint Template", order = 2)]
public class KeypointTemplate : ScriptableObject
{
/// <summary>
/// The <see cref="Guid"/> of the template
/// </summary>
public string templateID = Guid.NewGuid().ToString();
/// <summary>
/// The name of the template
/// </summary>
public string templateName;
/// <summary>
/// Texture to use for the visualization of the joint.
/// </summary>
public Texture2D jointTexture;
/// <summary>
/// Texture to use for the visualization of the skeletal connection.
/// </summary>
public Texture2D skeletonTexture;
/// <summary>
/// Array of <see cref="KeypointDefinition"/> for the template.
/// </summary>
[FormerlySerializedAs("keyPoints")]
public KeypointDefinition[] keypoints;
/// <summary>
/// Array of the <see cref="SkeletonDefinition"/> for the template.
/// </summary>
public SkeletonDefinition[] skeleton;
}
}

3
com.unity.perception/Runtime/GroundTruth/Labelers/KeypointTemplate.cs.meta


fileFormatVersion: 2
guid: 37a7d6f1a40c45a2981a6291f0d03337
timeCreated: 1610633739
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