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Magic test fix attempt

/keypoint_self_occlusion
Steve Borkman 3 年前
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3e772549
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3
      com.unity.perception/Tests/Runtime/GroundTruthTests/KeypointGroundTruthTests.cs

3
com.unity.perception/Tests/Runtime/GroundTruthTests/KeypointGroundTruthTests.cs


using NUnit.Framework;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
using UnityEngine.Rendering.Universal;
using UnityEngine.SceneManagement;
using UnityEngine.TestTools;

var cameraObject = new GameObject();
cameraObject.SetActive(false);
var camera = cameraObject.AddComponent<Camera>();
cameraObject.AddComponent<UniversalAdditionalCameraData>();
camera.orthographic = false;
camera.fieldOfView = 60;
camera.nearClipPlane = 0.3f;

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