|
|
|
|
|
|
using NUnit.Framework; |
|
|
|
using UnityEngine; |
|
|
|
using UnityEngine.Perception.GroundTruth; |
|
|
|
using UnityEngine.Rendering.Universal; |
|
|
|
using UnityEngine.SceneManagement; |
|
|
|
using UnityEngine.TestTools; |
|
|
|
|
|
|
|
|
|
|
var cameraObject = new GameObject(); |
|
|
|
cameraObject.SetActive(false); |
|
|
|
var camera = cameraObject.AddComponent<Camera>(); |
|
|
|
cameraObject.AddComponent<UniversalAdditionalCameraData>(); |
|
|
|
|
|
|
|
camera.orthographic = false; |
|
|
|
camera.fieldOfView = 60; |
|
|
|
camera.nearClipPlane = 0.3f; |
|
|
|