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public SimulationState(string outputDirectory) |
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{ |
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PlayerPrefs.SetString(defaultOutputBaseDirectory, Configuration.Instance.GetStorageBasePath()); |
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m_OutputDirectoryName = outputDirectory; |
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var basePath = PlayerPrefs.GetString(userBaseDirectoryKey, string.Empty); |
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} |
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PlayerPrefs.SetString(latestOutputDirectoryKey, Manager.Instance.GetDirectoryFor("", basePath)); |
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PlayerPrefs.SetString(defaultOutputBaseDirectory, Configuration.Instance.GetStorageBasePath()); |
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IsRunning = true; |
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} |
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