浏览代码

Update Phase1.md

/main
GitHub 4 年前
当前提交
3141dc9e
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      com.unity.perception/Documentation~/Tutorial/Phase1.md

4
com.unity.perception/Documentation~/Tutorial/Phase1.md


The background Prefabs are primitive shapes devoid of color or texture. Later Randomizers will take care of those aspects.
* **Action**: Set the rest of the properties (except for `Seed`) according to the image below. That is, Depth = 0, Separation Distance = 0.5, Placement Area = (6,6). The `Seed` attribute is the seed used for the underlying random sampler and does not need to match the image shown.
* **Action**: Set the rest of the properties (except for `Seed`) according to the image below. That is, `Depth = 0, Separation Distance = 0.5, Placement Area = (6,6)`. The `Seed` attribute is the seed used for the underlying random sampler and does not need to match the image shown.
<p align="center">
<img src="Images/background_randomizer.png" width = "400"/>

Randomizers execute according to their order within the list of Randomizers added to your Scenario. If you look at the list now, you will notice that `ForegroundObjectPlacementRandomizer` is coming after `RotationRandomizer`, therefore, foreground objects will NOT be included in the rotation randomizations, even though they are carrying the proper RandomizerTag. To fix that:
* **Action**: Drag `ForegroundObjectPlacementRandomizer` and drop it above `RotationRandomizer`.
* **Action**: Drag `ForegroundObjectPlacementRandomizer` using the striped handle bar (on its left side) and drop it above `RotationRandomizer`.
You are now ready to generate your first dataset. Our current setup will produce 100 frames of annotated captures.

正在加载...
取消
保存