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fixed add component menu paths

/main
Steven Leal 4 年前
当前提交
159bb176
共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs
  2. 2
      com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs
  3. 2
      com.unity.perception/Runtime/Randomization/Scenarios/FixedLengthScenario.cs

2
com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs


/// Label to designate a custom joint/keypoint. These are needed to add body
/// parts to a humanoid model that are not contained in its <see cref="Animator"/> <see cref="Avatar"/>
/// </summary>
[AddComponentMenu("Perception/Joint Label")]
[AddComponentMenu("Perception/Labeling/Joint Label")]
public class JointLabel : MonoBehaviour
{
/// <summary>

2
com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs


/// <summary>
/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
/// </summary>
[AddComponentMenu("Perception/Joint Label")]
[AddComponentMenu("Perception/Labeling/Labeling")]
public class Labeling : MonoBehaviour
{
/// <summary>

2
com.unity.perception/Runtime/Randomization/Scenarios/FixedLengthScenario.cs


/// <summary>
/// A scenario that runs for a fixed number of frames during each iteration
/// </summary>
[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
[AddComponentMenu("Perception/Scenarios/Fixed Length Scenario")]
[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Scenarios")]
public class FixedLengthScenario: UnitySimulationScenario<FixedLengthScenario.Constants>
{

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