EditorUtility.ClearProgressBar();
}
#if UNITY_EDITOR_OX
#if UNITY_EDITOR_OSX
void OnDestroy()
{
KillProcess();
if (currentProcessId != -1)
UnityEngine.Debug.Log($"Process is alive - {currentProcessId}");
if (proc == null)
UnityEngine.Debug.Log("Could not find process");
proc.Kill();
currentProcessId = -1;
Directory.Delete(target_dir, false);