m_Offset: {x: 0, y: 0}
m_Floats:
- _AlphaClip: 1
- _BackTransparency: 1
- _BackTransparency: 0
- _Blend: 2
- _BlendOp: 0
- _BumpScale: 1
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _SegmentTransparency: 1
- _SegmentTransparency: 0.8
- _Shininess: 0
- _Smoothness: 0.5
- _SmoothnessSource: 0
World.DefaultGameObjectInjectionWorld?.GetExistingSystem<GroundTruthLabelSetupSystem>()?.Deactivate(this);
m_InstanceIdToLabelEntryIndexLookup.Dispose();
}
public void ClearCache()
{
m_InstanceIdToLabelEntryIndexLookup.Clear();