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32 行
1.0 KiB

using Unity.UIWidgets.engine;
using Unity.UIWidgets.engine;
using Unity.UIWidgets.foundation;
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
namespace Unity.UIWidgets.Editor {
[CustomEditor(typeof(UIWidgetsPanel), true)]
[CanEditMultipleObjects]
public class UIWidgetsPanelEditor : RawImageEditor {
public override void OnInspectorGUI() {
base.OnInspectorGUI();
EditorGUILayout.PropertyField(serializedObject.FindProperty("fonts"), true);
EditorGUI.BeginChangeCheck();
UIWidgetsPanel panel = (UIWidgetsPanel)target;
serializedObject.ApplyModifiedProperties();
}
[MenuItem("UIWidgets/EnableDebug")]
public static void ToggleDebugMode(){
D.enableDebug = !D.enableDebug;
}
[MenuItem("UIWidgets/EnableDebug",true)]
public static bool CurrentDebugModeState() {
Menu.SetChecked("UIWidgets/EnableDebug", D.enableDebug );
return true;
}
}
}