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68 行
2.2 KiB
68 行
2.2 KiB
using System.Collections.Generic;
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using Unity.UIWidgets.gestures;
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using Unity.UIWidgets.material;
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using Unity.UIWidgets.painting;
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using Unity.UIWidgets.ui;
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using Unity.UIWidgets.widgets;
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using UnityEngine;
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using TextStyle = Unity.UIWidgets.painting.TextStyle;
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namespace UIWidgetsSample {
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public class TextSpanGesture : UIWidgetsSamplePanel {
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protected override Widget createWidget() {
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return new WidgetsApp(
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home: new BuzzingText(),
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pageRouteBuilder: this.pageRouteBuilder);
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}
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}
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class BuzzingText : StatefulWidget {
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public override State createState() {
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return new _BuzzingTextState();
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}
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}
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class _BuzzingTextState : State<BuzzingText> {
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LongPressGestureRecognizer _longPressRecognizer;
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public override void initState() {
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base.initState();
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this._longPressRecognizer = new LongPressGestureRecognizer();
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this._longPressRecognizer.onLongPress = this._handlePress;
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}
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public override void dispose() {
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this._longPressRecognizer.dispose();
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base.dispose();
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}
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void _handlePress() {
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Debug.Log("Long Pressed Text");
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}
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/*
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Any professional looking app you have seen probably has multiple screens in it. It can contain a welcome screen, a login screen and then further screens.
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*/
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public override Widget build(BuildContext context) {
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return new RichText(
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text: new TextSpan(
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text: "Can you ",
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style: new TextStyle(color: Colors.black),
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children: new List<TextSpan>() {
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new TextSpan(
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text: "find the",
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style: new TextStyle(
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color: Colors.green,
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decoration: TextDecoration.underline
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)
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// recognizer: this._longPressRecognizer
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),
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new TextSpan(
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text: " secret?"
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)
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}
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));
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}
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}
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}
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