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25 行
896 B

using UnityEngine;
namespace Unity.UIWidgets.Sample.Redux.ObjectFinder {
public class FinderGameObject : MonoBehaviour {
// Start is called before the first frame update
void Start() {
this.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 0, 0, 1.0f);
}
// Update is called once per frame
void Update() {
var selectedId = StoreProvider.store.state.selected;
if (selectedId == this.GetInstanceID()) {
this.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 0, 0, 1.0f);
}
else {
this.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
}
}
void OnMouseDown() {
StoreProvider.store.Dispatch(new SelectObjectAction() {id = this.GetInstanceID()});
}
}
}