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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UIWidgets.ui
{
public class FontManager
{
private List<Font> _fonts = new List<Font>();
public static readonly FontManager instance = new FontManager();
public Font getOrCreate(string[] names, int fontSize)
{
var founded = _fonts.Find((font) =>
(
font.fontSize == fontSize &&
(names == font.fontNames || (names != null && names.SequenceEqual(font.fontNames)))));
if (founded != null)
{
return founded;
}
Debug.Log(string.Format("Create new Font names={0}, size={1}", names, fontSize));
var newFont = Font.CreateDynamicFontFromOSFont(names,
fontSize);
_fonts.Add(newFont);
return newFont;
}
public Font getOrCreate(string name, int fontSize)
{
return getOrCreate(new []{name}, fontSize);
}
}
}