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124 行
3.6 KiB

using System;
using System.Collections.Generic;
namespace Unity.UIWidgets.async {
public class PriorityQueue<T> where T : IComparable<T> {
readonly List<T> _data;
public PriorityQueue() {
_data = new List<T>();
}
public void enqueue(T item) {
_data.Add(item);
int ci = _data.Count - 1; // child index; start at end
while (ci > 0) {
int pi = (ci - 1) / 2; // parent index
if (_data[ci].CompareTo(_data[pi]) >= 0) {
break; // child item is larger than (or equal) parent so we're done
}
T tmp = _data[ci];
_data[ci] = _data[pi];
_data[pi] = tmp;
ci = pi;
}
}
public T dequeue() {
// assumes pq is not empty; up to calling code
int li = _data.Count - 1; // last index (before removal)
T frontItem = _data[0]; // fetch the front
_data[0] = _data[li];
_data.RemoveAt(li);
--li; // last index (after removal)
int pi = 0; // parent index. start at front of pq
while (true) {
int ci = pi * 2 + 1; // left child index of parent
if (ci > li) {
break; // no children so done
}
int rc = ci + 1; // right child
if (rc <= li && _data[rc].CompareTo(_data[ci]) < 0) {
// if there is a rc (ci + 1), and it is smaller than left child, use the rc instead
ci = rc;
}
if (_data[pi].CompareTo(_data[ci]) <= 0) {
break; // parent is smaller than (or equal to) smallest child so done
}
T tmp = _data[pi];
_data[pi] = _data[ci];
_data[ci] = tmp; // swap parent and child
pi = ci;
}
return frontItem;
}
public T peek() {
T frontItem = _data[0];
return frontItem;
}
public int count {
get { return _data.Count; }
}
public bool isEmpty {
get { return count == 0; }
}
public bool isNotEmpty {
get { return count != 0; }
}
public T first {
get {
return peek();
}
}
public T removeFirst() {
return dequeue();
}
public override string ToString() {
string s = "";
for (int i = 0; i < _data.Count; ++i) {
s += _data[i] + " ";
}
s += "count = " + _data.Count;
return s;
}
public bool isConsistent() {
// is the heap property true for all data?
if (_data.Count == 0) {
return true;
}
int li = _data.Count - 1; // last index
for (int pi = 0; pi < _data.Count; ++pi) {
// each parent index
int lci = 2 * pi + 1; // left child index
int rci = 2 * pi + 2; // right child index
if (lci <= li && _data[pi].CompareTo(_data[lci]) > 0) {
return false; // if lc exists and it's greater than parent then bad.
}
if (rci <= li && _data[pi].CompareTo(_data[rci]) > 0) {
return false; // check the right child too.
}
}
return true; // passed all checks
}
}
}