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28 行
926 B

using Unity.UIWidgets.widgets;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
namespace Unity.UIWidgets.material {
public class ElevationOverlay {
private ElevationOverlay() {
}
public static Color applyOverlay(BuildContext context, Color color, float elevation) {
ThemeData theme = Theme.of(context);
if (elevation > 0.0f &&
theme.applyElevationOverlayColor &&
color == theme.colorScheme.surface) {
return Color.alphaBlend(overlayColor(context, elevation), color);
}
return color;
}
public static Color overlayColor(BuildContext context, float elevation) {
ThemeData theme = Theme.of(context);
float opacity = (4.5f * Mathf.Log(elevation + 1) + 2) / 100.0f;
return theme.colorScheme.onSurface.withOpacity(opacity);
}
}
}