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88 行
2.3 KiB

namespace Unity.UIWidgets.foundation {
{% macro AbstractNodeMixin(with) %}
{% set className = 'AbstractNode' if with == '' else 'AbstractNodeMixin' + with %}
{% set extends = '' if with == '' else ' : ' + with %}
public class {{className}} {{extends}} {
public int depth {
get { return _depth; }
}
int _depth = 0;
protected void redepthChild({{className}} child) {
D.assert(child.owner == owner);
if (child._depth <= _depth) {
child._depth = _depth + 1;
child.redepthChildren();
}
}
public virtual void redepthChildren() {
}
public object owner {
get { return _owner; }
}
object _owner;
public bool attached {
get { return _owner != null; }
}
public virtual void attach(object owner) {
D.assert(owner != null);
D.assert(_owner == null);
_owner = owner;
}
public virtual void detach() {
D.assert(_owner != null);
_owner = null;
D.assert(parent == null || attached == parent.attached);
}
public {{className}} parent {
get { return _parent; }
}
{{className}} _parent;
protected virtual void adoptChild({{className}} child) {
D.assert(child != null);
D.assert(child._parent == null);
D.assert(() => {
var node = this;
while (node.parent != null) {
node = node.parent;
}
D.assert(node != child); // indicates we are about to create a cycle
return true;
});
child._parent = this;
if (attached) {
child.attach(_owner);
}
redepthChild(child);
}
protected virtual void dropChild({{className}} child) {
D.assert(child != null);
D.assert(child._parent == this);
D.assert(child.attached == attached);
child._parent = null;
if (attached) {
child.detach();
}
}
}
{% endmacro %}
{{ AbstractNodeMixin('') }}
{{ AbstractNodeMixin('DiagnosticableTree') }}
}