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284 行
12 KiB
284 行
12 KiB
using UnityEngine;
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namespace Unity.UIWidgets.ui {
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static class Layout {
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// Measure the length of the span of the text. Currently, this is only used to compute the length
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// of ellipsis, assuming that the ellipsis does not contain any tab, tab is not considered for simplicity
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public static float measureText(string text, TextStyle style) {
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char startingChar = text[0];
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float totalWidth = 0;
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if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
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float advance = style.fontSize + style.letterSpacing;
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for (int i = 0; i < text.Length; i++) {
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char ch = text[i];
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if (char.IsHighSurrogate(ch) || EmojiUtils.isSingleCharNonEmptyEmoji(ch)) {
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totalWidth += advance;
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}
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}
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}
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else {
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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font.RequestCharactersInTextureSafe(text, style.UnityFontSize, style.UnityFontStyle);
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for (int i = 0; i < text.Length; i++) {
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char ch = text[i];
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if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
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totalWidth += glyphInfo.advance + style.letterSpacing;
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}
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else {
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totalWidth += style.letterSpacing;
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}
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if (LayoutUtils.isWordSpace(ch)) {
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totalWidth += style.wordSpacing;
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}
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}
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}
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return totalWidth;
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}
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public static int computeTruncateCount(float offset, string text, int start, int count, TextStyle style,
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float advanceLimit, TabStops tabStops) {
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char startingChar = text[start];
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float currentAdvance = offset;
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if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
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float advance = style.fontSize + style.letterSpacing;
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for (int i = 0; i < count; i++) {
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char ch = text[start + i];
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if (char.IsHighSurrogate(ch) || EmojiUtils.isSingleCharNonEmptyEmoji(ch)) {
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currentAdvance += advance;
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if (currentAdvance > advanceLimit) {
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return count - i;
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}
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}
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}
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}
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else {
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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for (int i = 0; i < count; i++) {
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char ch = text[start + i];
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if (ch == '\t') {
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currentAdvance = tabStops.nextTab(currentAdvance);
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}
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else if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
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currentAdvance += glyphInfo.advance + style.letterSpacing;
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}
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else {
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currentAdvance += style.letterSpacing;
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}
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if (LayoutUtils.isWordSpace(ch)) {
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currentAdvance += style.wordSpacing;
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}
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if (currentAdvance > advanceLimit) {
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return count - i;
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}
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}
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}
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return 0;
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}
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public static float computeCharWidths(float offset, string text, int start, int count, TextStyle style,
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float[] advances, int advanceOffset, TabStops tabStops) {
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char startingChar = text[start];
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float totalWidths = 0;
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if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
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float advance = style.fontSize + style.letterSpacing;
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for (int i = 0; i < count; i++) {
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char ch = text[start + i];
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if (char.IsHighSurrogate(ch) || EmojiUtils.isSingleCharNonEmptyEmoji(ch)) {
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advances[i + advanceOffset] = advance;
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totalWidths += advance;
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}
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else {
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advances[i + advanceOffset] = 0;
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}
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}
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}
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else {
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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// TODO: it is kind of a waste to require the entire string for this style, but SubString causes alloc
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font.RequestCharactersInTextureSafe(text, style.UnityFontSize, style.UnityFontStyle);
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for (int i = 0; i < count; i++) {
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char ch = text[start + i];
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if (ch == '\t') {
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advances[i + advanceOffset] = tabStops.nextTab(offset + totalWidths) - (offset + totalWidths);
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}
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else if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
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advances[i + advanceOffset] = glyphInfo.advance + style.letterSpacing;
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}
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else {
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advances[i + advanceOffset] = style.letterSpacing;
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}
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if (LayoutUtils.isWordSpace(ch)) {
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advances[i + advanceOffset] += style.wordSpacing;
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}
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totalWidths += advances[i + advanceOffset];
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}
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}
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return totalWidths;
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}
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public static float doLayout(float offset, string text, int start, int count, TextStyle style,
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float[] advances, float[] positions, TabStops tabStops, out UnityEngine.Rect bounds) {
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float advance = 0;
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Font font = FontManager.instance.getOrCreate(style.fontFamily, style.fontWeight, style.fontStyle).font;
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char startingChar = text[start];
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bounds = new UnityEngine.Rect();
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if (char.IsHighSurrogate(startingChar) || EmojiUtils.isSingleCharEmoji(startingChar)) {
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advance = _layoutEmoji(text, start, count, style, font, advances, positions, ref bounds);
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}
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else {
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// According to the logic of Paragraph.layout, it is assured that all the characters are requested
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// in the texture before (in computing line breaks), so skip it here for optimization.
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// The only exception is the ellipsis, which did not appear in line breaking. It is taken care of
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// only when needed.
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// font.RequestCharactersInTextureSafe(buff.text, style.UnityFontSize, style.UnityFontStyle);
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// int wordstart = start == buff.size
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// ? start
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// : LayoutUtils.getPrevWordBreakForCache(buff, start + 1);
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int wordend;
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for (int iter = start; iter < start + count; iter = wordend) {
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wordend = LayoutUtils.getNextWordBreak(text, iter, start + count);
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advance = _layoutWord(offset, iter - start, text, iter,
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wordend - iter, style, font, advances, positions, advance,
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tabStops, ref bounds);
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}
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}
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// bounds relative to first character
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bounds.x -= positions[0];
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return advance;
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}
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static float _layoutWord(float offset, int layoutOffset,
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string text, int start, int wordCount, TextStyle style, Font font, float[] advances,
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float[] positions, float initAdvance, TabStops tabStops, ref UnityEngine.Rect bounds) {
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float wordSpacing =
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wordCount == 1 && LayoutUtils.isWordSpace(text[start]) ? style.wordSpacing : 0;
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float x = initAdvance;
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float letterSpace = style.letterSpacing;
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float letterSpaceHalfLeft = letterSpace * 0.5f;
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float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft;
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for (int i = 0; i < wordCount; i++) {
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initAdvance = x;
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var ch = text[start + i];
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if (i == 0) {
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x += letterSpaceHalfLeft + wordSpacing;
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advances[i + layoutOffset] = letterSpaceHalfLeft + wordSpacing;
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}
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else {
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advances[i - 1 + layoutOffset] += letterSpaceHalfRight;
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advances[i + layoutOffset] = letterSpaceHalfLeft;
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x += letterSpace;
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}
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if (font.getGlyphInfo(ch, out var glyphInfo, style.UnityFontSize, style.UnityFontStyle)) {
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_updateBounds(glyphInfo, x, ref bounds);
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}
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positions[i + layoutOffset] = x;
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float advance;
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if (ch == '\t') {
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advance = tabStops.nextTab(initAdvance + offset) - initAdvance - offset;
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}
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else {
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advance = glyphInfo.advance;
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}
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x += advance;
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advances[i + layoutOffset] += advance;
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if (i + 1 == wordCount) {
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advances[i + layoutOffset] += letterSpaceHalfRight;
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x += letterSpaceHalfRight;
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}
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}
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return x;
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}
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static float _layoutEmoji(string text, int start, int count, TextStyle style, Font font, float[] advances,
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float[] positions, ref UnityEngine.Rect bounds) {
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var metrics = FontMetrics.fromFont(font, style.UnityFontSize);
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float x = 0;
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for (int i = 0; i < count; i++) {
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char c = text[start + i];
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if (EmojiUtils.isSingleCharNonEmptyEmoji(c) || char.IsHighSurrogate(c)) {
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float letterSpace = style.letterSpacing;
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float letterSpaceHalfLeft = letterSpace * 0.5f;
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float letterSpaceHalfRight = letterSpace - letterSpaceHalfLeft;
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x += letterSpaceHalfLeft;
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advances[i] = letterSpaceHalfLeft;
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var minX = x;
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var maxX = metrics.descent - metrics.ascent + x;
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var minY = metrics.ascent;
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var maxY = metrics.descent;
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_updateBounds(minX, maxX, minY, maxY, ref bounds);
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positions[i] = x;
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float advance = style.fontSize;
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x += advance;
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advances[i] += advance;
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advances[i] += letterSpaceHalfRight;
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x += letterSpaceHalfRight;
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}
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else {
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advances[i] = 0;
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positions[i] = x;
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}
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}
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return x;
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}
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static void _updateBounds(CharacterInfo glyphInfo, float x, ref UnityEngine.Rect bounds) {
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var minX = glyphInfo.minX + x;
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var maxX = glyphInfo.maxX + x;
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var minY = -glyphInfo.maxY;
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var maxY = -glyphInfo.minY;
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_updateBounds(minX, maxX, minY, maxY, ref bounds);
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}
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static void _updateBounds(float minX, float maxX, float minY, float maxY, ref UnityEngine.Rect bounds) {
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if (bounds.width <= 0 || bounds.height <= 0) {
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bounds.Set(minX, minY, maxX - minX, maxY - minY);
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}
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else {
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if (minX < bounds.x) {
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bounds.x = minX;
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}
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if (minY < bounds.y) {
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bounds.y = minY;
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}
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if (maxX > bounds.xMax) {
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bounds.xMax = maxX;
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}
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if (maxY > bounds.yMax) {
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bounds.yMax = maxY;
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}
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}
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}
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}
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}
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