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264 行
8.8 KiB
264 行
8.8 KiB
using System;
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using System.Text;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.painting {
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public class BorderRadius : IEquatable<BorderRadius> {
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BorderRadius(
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Radius topLeft,
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Radius topRight,
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Radius bottomRight,
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Radius bottomLeft) {
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this.topLeft = topLeft ?? Radius.zero;
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this.topRight = topRight ?? Radius.zero;
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this.bottomRight = bottomRight ?? Radius.zero;
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this.bottomLeft = bottomLeft ?? Radius.zero;
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}
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public static BorderRadius all(Radius radius) {
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return only(radius, radius, radius, radius);
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}
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public static BorderRadius all(float radius) {
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return only(radius, radius, radius, radius);
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}
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public static BorderRadius circular(float radius) {
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return all(Radius.circular(radius));
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}
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public static BorderRadius vertical(Radius top = null, Radius bottom = null) {
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return only(top, top, bottom, bottom);
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}
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public static BorderRadius vertical(float? top = null, float? bottom = null) {
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return only(top, top, bottom, bottom);
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}
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public static BorderRadius horizontal(Radius left = null, Radius right = null) {
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return only(left, right, right, left);
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}
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public static BorderRadius horizontal(float? left = null, float? right = null) {
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return only(left, right, right, left);
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}
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public static BorderRadius only(
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Radius topLeft = null, Radius topRight = null,
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Radius bottomRight = null, Radius bottomLeft = null) {
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return new BorderRadius(topLeft, topRight, bottomRight, bottomLeft);
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}
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public static BorderRadius only(
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float? topLeft = null, float? topRight = null,
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float? bottomRight = null, float? bottomLeft = null) {
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var tlRadius = topLeft != null ? Radius.circular(topLeft.Value) : null;
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var trRadius = topRight != null ? Radius.circular(topRight.Value) : null;
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var brRadius = bottomRight != null ? Radius.circular(bottomRight.Value) : null;
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var blRadius = bottomLeft != null ? Radius.circular(bottomLeft.Value) : null;
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return new BorderRadius(tlRadius, trRadius, brRadius, blRadius);
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}
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public static readonly BorderRadius zero = all(Radius.zero);
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public readonly Radius topLeft;
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public readonly Radius topRight;
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public readonly Radius bottomRight;
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public readonly Radius bottomLeft;
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public RRect toRRect(Rect rect) {
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return RRect.fromRectAndCorners(
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rect,
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topLeft: this.topLeft,
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topRight: this.topRight,
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bottomRight: this.bottomRight,
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bottomLeft: this.bottomLeft
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);
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}
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public static BorderRadius operator -(BorderRadius it, BorderRadius other) {
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return only(
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topLeft: it.topLeft - other.topLeft,
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topRight: it.topRight - other.topRight,
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bottomLeft: it.bottomLeft - other.bottomLeft,
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bottomRight: it.bottomRight - other.bottomRight
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);
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}
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public static BorderRadius operator +(BorderRadius it, BorderRadius other) {
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return only(
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topLeft: it.topLeft + other.topLeft,
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topRight: it.topRight + other.topRight,
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bottomLeft: it.bottomLeft + other.bottomLeft,
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bottomRight: it.bottomRight + other.bottomRight
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);
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}
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public static BorderRadius operator -(BorderRadius it) {
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return only(
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topLeft: -it.topLeft,
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topRight: -it.topRight,
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bottomLeft: -it.bottomLeft,
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bottomRight: -it.bottomRight
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);
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}
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public static BorderRadius operator *(BorderRadius it, float other) {
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return only(
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topLeft: it.topLeft * other,
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topRight: it.topRight * other,
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bottomLeft: it.bottomLeft * other,
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bottomRight: it.bottomRight * other
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);
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}
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public static BorderRadius operator /(BorderRadius it, float other) {
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return only(
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topLeft: it.topLeft / other,
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topRight: it.topRight / other,
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bottomLeft: it.bottomLeft / other,
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bottomRight: it.bottomRight / other
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);
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}
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public static BorderRadius operator %(BorderRadius it, float other) {
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return only(
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topLeft: it.topLeft % other,
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topRight: it.topRight % other,
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bottomLeft: it.bottomLeft % other,
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bottomRight: it.bottomRight % other
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);
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}
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public static BorderRadius lerp(BorderRadius a, BorderRadius b, float t) {
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if (a == null && b == null) {
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return null;
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}
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if (a == null) {
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return b * t;
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}
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if (b == null) {
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return a * (1.0f - t);
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}
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return only(
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topLeft: Radius.lerp(a.topLeft, b.topLeft, t),
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topRight: Radius.lerp(a.topRight, b.topRight, t),
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bottomLeft: Radius.lerp(a.bottomLeft, b.bottomLeft, t),
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bottomRight: Radius.lerp(a.bottomRight, b.bottomRight, t)
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);
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}
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public bool Equals(BorderRadius other) {
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if (ReferenceEquals(null, other)) {
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return false;
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}
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if (ReferenceEquals(this, other)) {
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return true;
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}
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return this.topLeft.Equals(other.topLeft)
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&& this.topRight.Equals(other.topRight)
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&& this.bottomRight.Equals(other.bottomRight)
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&& this.bottomLeft.Equals(other.bottomLeft);
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}
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public override bool Equals(object obj) {
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if (ReferenceEquals(null, obj)) {
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return false;
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}
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if (ReferenceEquals(this, obj)) {
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return true;
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}
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if (obj.GetType() != this.GetType()) {
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return false;
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}
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return this.Equals((BorderRadius) obj);
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}
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public override int GetHashCode() {
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unchecked {
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var hashCode = this.topLeft.GetHashCode();
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hashCode = (hashCode * 397) ^ this.topRight.GetHashCode();
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hashCode = (hashCode * 397) ^ this.bottomRight.GetHashCode();
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hashCode = (hashCode * 397) ^ this.bottomLeft.GetHashCode();
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return hashCode;
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}
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}
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public static bool operator ==(BorderRadius a, BorderRadius b) {
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return Equals(a, b);
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}
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public static bool operator !=(BorderRadius a, BorderRadius b) {
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return !Equals(a, b);
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}
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public override string ToString() {
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string visual = null;
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if (this.topLeft == this.topRight &&
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this.topRight == this.bottomLeft &&
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this.bottomLeft == this.bottomRight) {
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if (this.topLeft != Radius.zero) {
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if (this.topLeft.x == this.topLeft.y) {
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visual = $"BorderRadius.circular({this.topLeft.x:F1})";
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}
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else {
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visual = $"BorderRadius.all({this.topLeft})";
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}
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}
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}
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else {
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var result = new StringBuilder();
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result.Append("BorderRadius.only(");
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bool comma = false;
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if (this.topLeft != Radius.zero) {
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result.Append($"topLeft: {this.topLeft}");
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comma = true;
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}
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if (this.topRight != Radius.zero) {
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if (comma) {
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result.Append(", ");
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}
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result.Append($"topRight: {this.topRight}");
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comma = true;
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}
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if (this.bottomLeft != Radius.zero) {
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if (comma) {
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result.Append(", ");
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}
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result.Append($"bottomLeft: {this.bottomLeft}");
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comma = true;
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}
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if (this.bottomRight != Radius.zero) {
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if (comma) {
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result.Append(", ");
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}
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result.Append($"bottomRight: {this.bottomRight}");
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}
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result.Append(")");
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visual = result.ToString();
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}
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if (visual != null) {
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return visual;
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}
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return "BorderRadius.zero";
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}
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}
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}
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