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1.2 KiB

using System.ComponentModel;
using Unity.UIWidgets.async2;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.foundation {
public delegate R ComputeCallback<Q, R>(Q message);
public static partial class foundation_ {
public static Future<R> compute<Q, R>(ComputeCallback<Q, R> callback, Q message, string debugLabel = null) {
var completer = Completer.create();
var isolate = Isolate.current;
var backgroundWorker = new BackgroundWorker();
backgroundWorker.DoWork += (sender, args) => { args.Result = callback((Q) args.Argument); };
backgroundWorker.RunWorkerCompleted += (o, a) => {
if (!isolate.isValid) {
return;
}
using (Isolate.getScope(isolate)) {
if (a.Error != null) {
completer.completeError(a.Error);
}
else {
completer.complete(FutureOr.value((R) a.Result));
}
}
};
backgroundWorker.RunWorkerAsync(message);
return completer.future.to<R>();
}
}
}