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32 行
1.2 KiB
32 行
1.2 KiB
using Unity.UIWidgets.engine;
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using Unity.UIWidgets.engine2;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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namespace Unity.UIWidgets.Editor {
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[CustomEditor(typeof(UIWidgetsPanel), true)]
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[CanEditMultipleObjects]
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public class UIWidgetsPanelEditor : RawImageEditor {
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public override void OnInspectorGUI() {
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base.OnInspectorGUI();
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var pixelRatioProperty = serializedObject.FindProperty("devicePixelRatioOverride");
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var antiAliasingProperty = serializedObject.FindProperty("hardwareAntiAliasing");
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var ShowDebugLog = serializedObject.FindProperty("m_ShowDebugLog");
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EditorGUILayout.PropertyField(serializedObject.FindProperty("fonts"), true);
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EditorGUILayout.PropertyField(pixelRatioProperty);
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EditorGUILayout.PropertyField(antiAliasingProperty);
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(ShowDebugLog);
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if (EditorGUI.EndChangeCheck()) {
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UIWidgetsPanel.ShowDebugLog = ShowDebugLog.boolValue;
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}
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UIWidgetsPanel panel = (UIWidgetsPanel)target;
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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