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90 行
3.1 KiB

using System;
using Unity.UIWidgets.painting;
namespace Unity.UIWidgets.widgets {
public interface ScrollMetrics {
double minScrollExtent { get; }
double maxScrollExtent { get; }
double pixels { get; }
double viewportDimension { get; }
AxisDirection axisDirection { get; }
}
public static class ScrollMetricsUtils {
public static ScrollMetrics copyWith(ScrollMetrics it,
double? minScrollExtent = null,
double? maxScrollExtent = null,
double? pixels = null,
double? viewportDimension = null,
AxisDirection? axisDirection = null
) {
return new FixedScrollMetrics(
minScrollExtent: minScrollExtent ?? it.minScrollExtent,
maxScrollExtent: maxScrollExtent ?? it.maxScrollExtent,
pixels: pixels ?? it.pixels,
viewportDimension: viewportDimension ?? it.viewportDimension,
axisDirection: axisDirection ?? it.axisDirection
);
}
public static Axis axis(this ScrollMetrics it) {
return AxisUtils.axisDirectionToAxis(it.axisDirection);
}
public static bool outOfRange(this ScrollMetrics it) {
return it.pixels < it.minScrollExtent || it.pixels > it.maxScrollExtent;
}
public static bool atEdge(this ScrollMetrics it) {
return it.pixels == it.minScrollExtent || it.pixels == it.maxScrollExtent;
}
public static double extentBefore(this ScrollMetrics it) {
return Math.Max(it.pixels - it.minScrollExtent, 0.0);
}
public static double extentInside(this ScrollMetrics it) {
return Math.Min(it.pixels, it.maxScrollExtent) -
Math.Max(it.pixels, it.minScrollExtent) +
Math.Min(it.viewportDimension, it.maxScrollExtent - it.minScrollExtent);
}
public static double extentAfter(this ScrollMetrics it) {
return Math.Max(it.maxScrollExtent - it.pixels, 0.0);
}
}
public class FixedScrollMetrics : ScrollMetrics {
public FixedScrollMetrics(
double minScrollExtent = 0.0,
double maxScrollExtent = 0.0,
double pixels = 0.0,
double viewportDimension = 0.0,
AxisDirection axisDirection = AxisDirection.down
) {
this.minScrollExtent = minScrollExtent;
this.maxScrollExtent = maxScrollExtent;
this.pixels = pixels;
this.viewportDimension = viewportDimension;
this.axisDirection = axisDirection;
}
public double minScrollExtent { get; private set; }
public double maxScrollExtent { get; private set; }
public double pixels { get; private set; }
public double viewportDimension { get; private set; }
public AxisDirection axisDirection { get; private set; }
public override string ToString() {
return $"{this.GetType()}({this.extentBefore():F1})..[{this.extentInside():F1}]..{this.extentAfter():F1})";
}
}
}