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74 行
2.5 KiB

using Unity.UIWidgets.async;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.widgets;
using UnityEngine;
namespace Unity.UIWidgets.material {
public class Feedback {
Feedback() {
}
public static Future forTap(BuildContext context) {
switch (_platform(context)) {
case RuntimePlatform.Android:
return Future.value(); // SystemSound.play(SystemSoundType.click); TODO: replace with unity equivalent
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.LinuxEditor:
case RuntimePlatform.LinuxPlayer:
case RuntimePlatform.OSXEditor:
case RuntimePlatform.OSXPlayer:
case RuntimePlatform.WindowsEditor:
case RuntimePlatform.WindowsPlayer:
return Future.value();
}
D.assert(false, () => $"Unhandled TargetPlatform {_platform(context)}");
return Future.value();
}
public static GestureTapCallback wrapForTap(GestureTapCallback callback, BuildContext context) {
if (callback == null) {
return null;
}
return () => {
forTap(context);
callback();
};
}
public static Future forLongPress(BuildContext context) {
switch (_platform(context)) {
case RuntimePlatform.Android:
return Future.value(); // HapticFeedback.vibrate(); TODO
case RuntimePlatform.IPhonePlayer:
case RuntimePlatform.LinuxEditor:
case RuntimePlatform.LinuxPlayer:
case RuntimePlatform.OSXEditor:
case RuntimePlatform.OSXPlayer:
case RuntimePlatform.WindowsEditor:
case RuntimePlatform.WindowsPlayer:
return Future.value();
}
D.assert(false, ()=>$"Unhandled TargetPlatform {_platform(context)}");
return Future.value();
}
public static GestureLongPressCallback
wrapForLongPress(GestureLongPressCallback callback, BuildContext context) {
if (callback == null) {
return null;
}
return () => {
forLongPress(context);
callback();
};
}
static RuntimePlatform _platform(BuildContext context) {
return Theme.of(context).platform;
}
}
}