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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.Runtime.external
{
public interface ISpatialData
{
ref readonly Rect Rect { get; }
}
/// <summary>
/// Non-generic class to produce instances of the generic class,
/// optionally using type inference.
/// </summary>
public static class ProjectionComparer
{
/// <summary>
/// Creates an instance of ProjectionComparer using the specified projection.
/// </summary>
/// <typeparam name="TSource">Type parameter for the elements to be compared</typeparam>
/// <typeparam name="TKey">Type parameter for the keys to be compared, after being projected from the elements</typeparam>
/// <param name="projection">Projection to use when determining the key of an element</param>
/// <returns>A comparer which will compare elements by projecting each element to its key, and comparing keys</returns>
public static ProjectionComparer<TSource, TKey> Create<TSource, TKey>(Func<TSource, TKey> projection)
{
return new ProjectionComparer<TSource, TKey>(projection);
}
/// <summary>
/// Creates an instance of ProjectionComparer using the specified projection.
/// The ignored parameter is solely present to aid type inference.
/// </summary>
/// <typeparam name="TSource">Type parameter for the elements to be compared</typeparam>
/// <typeparam name="TKey">Type parameter for the keys to be compared, after being projected from the elements</typeparam>
/// <param name="ignored">Value is ignored - type may be used by type inference</param>
/// <param name="projection">Projection to use when determining the key of an element</param>
/// <returns>A comparer which will compare elements by projecting each element to its key, and comparing keys</returns>
public static ProjectionComparer<TSource, TKey> Create<TSource, TKey>
(TSource ignored,
Func<TSource, TKey> projection)
{
return new ProjectionComparer<TSource, TKey>(projection);
}
}
/// <summary>
/// Class generic in the source only to produce instances of the
/// doubly generic class, optionally using type inference.
/// </summary>
public static class ProjectionComparer<TSource>
{
/// <summary>
/// Creates an instance of ProjectionComparer using the specified projection.
/// </summary>
/// <typeparam name="TKey">Type parameter for the keys to be compared, after being projected from the elements</typeparam>
/// <param name="projection">Projection to use when determining the key of an element</param>
/// <returns>A comparer which will compare elements by projecting each element to its key, and comparing keys</returns>
public static ProjectionComparer<TSource, TKey> Create<TKey>(Func<TSource, TKey> projection)
{
return new ProjectionComparer<TSource, TKey>(projection);
}
}
/// <summary>
/// Comparer which projects each element of the comparison to a key, and then compares
/// those keys using the specified (or default) comparer for the key type.
/// </summary>
/// <typeparam name="TSource">Type of elements which this comparer will be asked to compare</typeparam>
/// <typeparam name="TKey">Type of the key projected from the element</typeparam>
public class ProjectionComparer<TSource, TKey> : IComparer<TSource>
{
readonly Func<TSource, TKey> projection;
readonly IComparer<TKey> comparer;
/// <summary>
/// Creates a new instance using the specified projection, which must not be null.
/// The default comparer for the projected type is used.
/// </summary>
/// <param name="projection">Projection to use during comparisons</param>
public ProjectionComparer(Func<TSource, TKey> projection)
: this(projection, null)
{
}
/// <summary>
/// Creates a new instance using the specified projection, which must not be null.
/// </summary>
/// <param name="projection">Projection to use during comparisons</param>
/// <param name="comparer">The comparer to use on the keys. May be null, in
/// which case the default comparer will be used.</param>
public ProjectionComparer(Func<TSource, TKey> projection, IComparer<TKey> comparer)
{
this.comparer = comparer ?? Comparer<TKey>.Default;
this.projection = projection;
}
/// <summary>
/// Compares x and y by projecting them to keys and then comparing the keys.
/// Null values are not projected; they obey the
/// standard comparer contract such that two null values are equal; any null value is
/// less than any non-null value.
/// </summary>
public int Compare(TSource x, TSource y)
{
// Don't want to project from nullity
if (x == null && y == null)
{
return 0;
}
if (x == null)
{
return -1;
}
if (y == null)
{
return 1;
}
return comparer.Compare(projection(x), projection(y));
}
}
public partial class RBush<T>
{
public class Node : ISpatialData
{
private Rect _Rect;
internal Node(List<ISpatialData> items, int height)
{
this.Height = height;
this.children = items;
ResetRect();
}
internal void Add(ISpatialData node)
{
children.Add(node);
_Rect = Rect.expandToInclude(node.Rect);
}
internal void Remove(ISpatialData node)
{
children.Remove(node);
ResetRect();
}
internal void RemoveRange(int index, int count)
{
children.RemoveRange(index, count);
ResetRect();
}
internal void ResetRect()
{
_Rect = GetEnclosingRect(children);
}
internal readonly List<ISpatialData> children;
public IReadOnlyList<ISpatialData> Children => children;
public int Height { get; }
public bool IsLeaf => Height == 1;
public ref readonly Rect Rect => ref _Rect;
}
}
public partial class RBush<T>
{
#region Sort Functions
private static readonly IComparer<ISpatialData> CompareMinX =
ProjectionComparer<ISpatialData>.Create(d => d.Rect.left);
private static readonly IComparer<ISpatialData> CompareMinY =
ProjectionComparer<ISpatialData>.Create(d => d.Rect.top);
#endregion
#region Search
private List<T> DoSearch(in Rect boundingBox)
{
if (!Root.Rect.overlaps(boundingBox))
return new List<T>();
var intersections = new List<T>();
var queue = new Queue<Node>();
queue.Enqueue(Root);
while (queue.Count != 0)
{
var item = queue.Dequeue();
if (item.IsLeaf)
{
foreach (T leafChildItem in item.children.Cast<T>())
if (leafChildItem.Rect.overlaps(boundingBox))
intersections.Add(leafChildItem);
}
else
{
foreach (var child in item.children.Cast<Node>())
if (child.Rect.overlaps(boundingBox))
queue.Enqueue(child);
}
}
return intersections;
}
#endregion
#region Insert
private List<Node> FindCoveringArea(in Rect area, int depth)
{
var path = new List<Node>();
var node = this.Root;
var _area = area; //FIX CS1628
while (true)
{
path.Add(node);
if (node.IsLeaf || path.Count == depth) return path;
node = node.children
.Select(c => new { EnlargedArea = c.Rect.expandToInclude(_area).area, c.Rect.area, Node = c as Node, })
.OrderBy(x => x.EnlargedArea)
.ThenBy(x => x.area)
.Select(x => x.Node)
.First();
}
}
private void Insert(ISpatialData data, int depth)
{
var path = FindCoveringArea(data.Rect, depth);
var insertNode = path.Last();
insertNode.Add(data);
while (--depth >= 0)
{
if (path[depth].children.Count > maxEntries)
{
var newNode = SplitNode(path[depth]);
if (depth == 0)
SplitRoot(newNode);
else
path[depth - 1].Add(newNode);
}
else
path[depth].ResetRect();
}
}
#region SplitNode
private void SplitRoot(Node newNode) =>
this.Root = new Node(new List<ISpatialData> { this.Root, newNode }, this.Root.Height + 1);
private Node SplitNode(Node node)
{
SortChildren(node);
var splitPoint = GetBestSplitIndex(node.children);
var newChildren = node.children.Skip(splitPoint).ToList();
node.RemoveRange(splitPoint, node.children.Count - splitPoint);
return new Node(newChildren, node.Height);
}
#region SortChildren
private void SortChildren(Node node)
{
node.children.Sort(CompareMinX);
var splitsByX = GetPotentialSplitMargins(node.children);
node.children.Sort(CompareMinY);
var splitsByY = GetPotentialSplitMargins(node.children);
if (splitsByX < splitsByY)
node.children.Sort(CompareMinX);
}
private double GetPotentialSplitMargins(List<ISpatialData> children) =>
GetPotentialEnclosingMargins(children) +
GetPotentialEnclosingMargins(children.AsEnumerable().Reverse().ToList());
private double GetPotentialEnclosingMargins(List<ISpatialData> children)
{
var rect = Rect.zero;
int i = 0;
for (; i < minEntries; i++)
{
rect = rect.expandToInclude(children[i].Rect);
}
var totalMargin = rect.margin;
for (; i < children.Count - minEntries; i++)
{
rect = rect.expandToInclude(children[i].Rect);
totalMargin += rect.margin;
}
return totalMargin;
}
#endregion
private int GetBestSplitIndex(List<ISpatialData> children)
{
return Enumerable.Range(minEntries, children.Count - minEntries)
.Select(i =>
{
var leftRect = GetEnclosingRect(children.Take(i));
var rightRect = GetEnclosingRect(children.Skip(i));
var overlap = leftRect.intersect(rightRect).area;
var totalArea = leftRect.area + rightRect.area;
return new { i, overlap, totalArea };
})
.OrderBy(x => x.overlap)
.ThenBy(x => x.totalArea)
.Select(x => x.i)
.First();
}
#endregion
#endregion
#region BuildTree
private Node BuildTree(List<ISpatialData> data)
{
var treeHeight = GetDepth(data.Count);
var rootMaxEntries = (int)Math.Ceiling(data.Count / Math.Pow(this.maxEntries, treeHeight - 1));
return BuildNodes(data, 0, data.Count - 1, treeHeight, rootMaxEntries);
}
private int GetDepth(int numNodes) =>
(int)Math.Ceiling(Math.Log(numNodes) / Math.Log(this.maxEntries));
private Node BuildNodes(List<ISpatialData> data, int left, int right, int height, int maxEntries)
{
var num = right - left + 1;
if (num <= maxEntries)
{
return height == 1
? new Node(data.GetRange(left, num), height)
: new Node(
new List<ISpatialData>
{
BuildNodes(data, left, right, height - 1, this.maxEntries),
},
height);
}
data.Sort(left, num, CompareMinX);
var nodeSize = (num + (maxEntries - 1)) / maxEntries;
var subSortLength = nodeSize * (int)Math.Ceiling(Math.Sqrt(maxEntries));
var children = new List<ISpatialData>(maxEntries);
for (int subCounter = left; subCounter <= right; subCounter += subSortLength)
{
var subRight = Math.Min(subCounter + subSortLength - 1, right);
data.Sort(subCounter, subRight - subCounter + 1, CompareMinY);
for (int nodeCounter = subCounter; nodeCounter <= subRight; nodeCounter += nodeSize)
{
children.Add(
BuildNodes(
data,
nodeCounter,
Math.Min(nodeCounter + nodeSize - 1, subRight),
height - 1,
this.maxEntries));
}
}
return new Node(children, height);
}
#endregion
private static Rect GetEnclosingRect(IEnumerable<ISpatialData> items)
{
var rect = Rect.zero;
foreach (var data in items)
{
rect = rect.expandToInclude(data.Rect);
}
return rect;
}
private List<T> GetAllChildren(List<T> list, Node n)
{
if (n.IsLeaf)
{
list.AddRange(
n.children.Cast<T>());
}
else
{
foreach (var node in n.children.Cast<Node>())
GetAllChildren(list, node);
}
return list;
}
}
public partial class RBush<T> where T : ISpatialData
{
private const int DefaultMaxEntries = 9;
private const int MinimumMaxEntries = 4;
private const int MinimumMinEntries = 2;
private const double DefaultFillFactor = 0.4;
private readonly EqualityComparer<T> comparer;
private readonly int maxEntries;
private readonly int minEntries;
public Node Root { get; private set; }
public ref readonly Rect Rect => ref Root.Rect;
public RBush() : this(DefaultMaxEntries) { }
public RBush(int maxEntries)
: this(maxEntries, EqualityComparer<T>.Default) { }
public RBush(int maxEntries, EqualityComparer<T> comparer)
{
this.comparer = comparer;
this.maxEntries = Math.Max(MinimumMaxEntries, maxEntries);
this.minEntries = Math.Max(MinimumMinEntries, (int)Math.Ceiling(this.maxEntries * DefaultFillFactor));
this.Clear();
}
public int Count { get; private set; }
public void Clear()
{
this.Root = new Node(new List<ISpatialData>(), 1);
this.Count = 0;
}
public IReadOnlyList<T> Search() => GetAllChildren(new List<T>(), this.Root);
public IReadOnlyList<T> Search(in Rect boundingBox) =>
DoSearch(boundingBox);
public void Insert(T item)
{
Insert(item, this.Root.Height);
this.Count++;
}
public void BulkLoad(IEnumerable<T> items)
{
var data = items.Cast<ISpatialData>().ToList();
if (data.Count == 0) return;
if (this.Root.IsLeaf &&
this.Root.children.Count + data.Count < maxEntries)
{
foreach (var i in data)
Insert((T)i);
return;
}
if (data.Count < this.minEntries)
{
foreach (var i in data)
Insert((T)i);
return;
}
var dataRoot = BuildTree(data);
this.Count += data.Count;
if (this.Root.children.Count == 0)
this.Root = dataRoot;
else if (this.Root.Height == dataRoot.Height)
{
if (this.Root.children.Count + dataRoot.children.Count <= this.maxEntries)
{
foreach (var isd in dataRoot.children)
this.Root.Add(isd);
}
else
SplitRoot(dataRoot);
}
else
{
if (this.Root.Height < dataRoot.Height)
{
var tmp = this.Root;
this.Root = dataRoot;
dataRoot = tmp;
}
this.Insert(dataRoot, this.Root.Height - dataRoot.Height);
}
}
}
}