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39 行
1.1 KiB

using System;
using Unity.UIWidgets.async2;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.scheduler2;
using Unity.UIWidgets.ui;
namespace Unity.UIWidgets.painting {
public class PaintingBinding : GestureBinding {
protected override void initInstances() {
base.initInstances();
instance = this;
_imageCache = createImageCache();
if (shaderWarmUp != null) {
shaderWarmUp.execute();
}
}
public new static PaintingBinding instance {
get { return (PaintingBinding) GestureBinding.instance; }
set { Window.instance._binding = value; }
}
public static ShaderWarmUp shaderWarmUp = new DefaultShaderWarmUp();
public ImageCache imageCache => _imageCache;
ImageCache _imageCache;
protected virtual ImageCache createImageCache() {
return new ImageCache();
}
}
public static partial class painting_ {
public static ImageCache imageCache => PaintingBinding.instance.imageCache;
}
}