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237 行
7.5 KiB
237 行
7.5 KiB
using System;
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using Unity.UIWidgets.foundation;
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namespace Unity.UIWidgets.physics {
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public class SpringDescription {
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public SpringDescription(
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double mass,
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double stiffness,
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double damping
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) {
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this.mass = mass;
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this.stiffness = stiffness;
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this.damping = damping;
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}
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public static SpringDescription withDampingRatio(
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double mass,
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double stiffness,
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double ratio = 1.0
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) {
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var damping = ratio * 2.0 * Math.Sqrt(mass * stiffness);
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return new SpringDescription(mass, stiffness, damping);
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}
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public readonly double mass;
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public readonly double stiffness;
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public readonly double damping;
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public override string ToString() {
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return $"{this.GetType()}(mass {this.mass:F1}, stiffness: {this.stiffness:F1}, damping: {this.damping:F1})";
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}
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}
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public enum SpringType {
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criticallyDamped,
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underDamped,
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overDamped,
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}
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public class SpringSimulation : Simulation {
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public SpringSimulation(
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SpringDescription spring,
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double start,
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double end,
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double velocity,
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Tolerance tolerance = null
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) : base(tolerance: tolerance) {
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this._endPosition = end;
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this._solution = _SpringSolution.create(spring, start - end, velocity);
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}
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protected readonly double _endPosition;
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readonly _SpringSolution _solution;
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public SpringType type {
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get { return this._solution.type; }
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}
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public override double x(double time) {
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return this._endPosition + this._solution.x(time);
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}
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public override double dx(double time) {
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return this._solution.dx(time);
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}
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public override bool isDone(double time) {
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return PhysicsUtils.nearZero(this._solution.x(time), this.tolerance.distance) &&
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PhysicsUtils.nearZero(this._solution.dx(time), this.tolerance.velocity);
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}
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public override string ToString() {
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return $"{this.GetType()}(end: {this._endPosition}, {this.type}";
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}
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}
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public class ScrollSpringSimulation : SpringSimulation {
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public ScrollSpringSimulation(
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SpringDescription spring,
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double start,
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double end,
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double velocity,
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Tolerance tolerance = null
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) : base(spring, start, end, velocity, tolerance: tolerance) {
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}
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public override double x(double time) {
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return this.isDone(time) ? this._endPosition : base.x(time);
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}
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}
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abstract class _SpringSolution {
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internal static _SpringSolution create(
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SpringDescription spring,
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double initialPosition,
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double initialVelocity
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) {
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D.assert(spring != null);
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double cmk = spring.damping * spring.damping - 4 * spring.mass * spring.stiffness;
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if (cmk == 0.0) {
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return _CriticalSolution.create(spring, initialPosition, initialVelocity);
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}
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if (cmk > 0.0) {
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return _OverdampedSolution.create(spring, initialPosition, initialVelocity);
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}
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return _UnderdampedSolution.create(spring, initialPosition, initialVelocity);
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}
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public abstract double x(double time);
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public abstract double dx(double time);
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public abstract SpringType type { get; }
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}
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class _CriticalSolution : _SpringSolution {
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internal new static _CriticalSolution create(
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SpringDescription spring,
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double distance,
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double velocity
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) {
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double r = -spring.damping / (2.0 * spring.mass);
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double c1 = distance;
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double c2 = velocity / (r * distance);
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return new _CriticalSolution(r, c1, c2);
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}
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_CriticalSolution(
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double r, double c1, double c2
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) {
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this._r = r;
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this._c1 = c1;
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this._c2 = c2;
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}
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readonly double _r, _c1, _c2;
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public override double x(double time) {
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return (this._c1 + this._c2 * time) * Math.Pow(Math.E, this._r * time);
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}
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public override double dx(double time) {
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double power = Math.Pow(Math.E, this._r * time);
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return this._r * (this._c1 + this._c2 * time) * power + this._c2 * power;
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}
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public override SpringType type {
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get { return SpringType.criticallyDamped; }
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}
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}
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class _OverdampedSolution : _SpringSolution {
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internal new static _OverdampedSolution create(
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SpringDescription spring,
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double distance,
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double velocity
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) {
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double cmk = spring.damping * spring.damping - 4 * spring.mass * spring.stiffness;
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double r1 = (-spring.damping - Math.Sqrt(cmk)) / (2.0 * spring.mass);
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double r2 = (-spring.damping + Math.Sqrt(cmk)) / (2.0 * spring.mass);
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double c2 = (velocity - r1 * distance) / (r2 - r1);
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double c1 = distance - c2;
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return new _OverdampedSolution(r1, r2, c1, c2);
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}
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_OverdampedSolution(
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double r1, double r2, double c1, double c2
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) {
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this._r1 = r1;
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this._r2 = r2;
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this._c1 = c1;
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this._c2 = c2;
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}
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readonly double _r1, _r2, _c1, _c2;
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public override double x(double time) {
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return this._c1 * Math.Pow(Math.E, this._r1 * time) +
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this._c2 * Math.Pow(Math.E, this._r2 * time);
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}
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public override double dx(double time) {
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return this._c1 * this._r1 * Math.Pow(Math.E, this._r1 * time) +
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this._c2 * this._r2 * Math.Pow(Math.E, this._r2 * time);
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}
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public override SpringType type {
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get { return SpringType.overDamped; }
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}
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}
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class _UnderdampedSolution : _SpringSolution {
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internal new static _UnderdampedSolution create(
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SpringDescription spring,
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double distance,
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double velocity
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) {
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double w = Math.Sqrt(4.0 * spring.mass * spring.stiffness -
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spring.damping * spring.damping) / (2.0 * spring.mass);
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double r = -(spring.damping / 2.0 * spring.mass);
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double c1 = distance;
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double c2 = (velocity - r * distance) / w;
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return new _UnderdampedSolution(w, r, c1, c2);
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}
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_UnderdampedSolution(
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double w, double r, double c1, double c2
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) {
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this._w = w;
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this._r = r;
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this._c1 = c1;
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this._c2 = c2;
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}
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readonly double _w, _r, _c1, _c2;
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public override double x(double time) {
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return Math.Pow(Math.E, this._r * time) *
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(this._c1 * Math.Cos(this._w * time) + this._c2 * Math.Sin(this._w * time));
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}
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public override double dx(double time) {
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double power = Math.Pow(Math.E, this._r * time);
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double cosine = Math.Cos(this._w * time);
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double sine = Math.Sin(this._w * time);
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return power * (this._c2 * this._w * cosine - this._c1 * this._w * sine) +
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this._r * power * (this._c2 * sine + this._c1 * cosine);
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}
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public override SpringType type {
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get { return SpringType.underDamped; }
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}
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}
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}
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