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76 行
2.2 KiB
76 行
2.2 KiB
using Unity.UIWidgets.foundation;
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using Unity.UIWidgets.ui;
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namespace Unity.UIWidgets.flow {
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public class PictureLayer : Layer {
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Offset _offset = Offset.zero;
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public Offset offset {
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set { this._offset = value ?? Offset.zero; }
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}
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Picture _picture;
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public Picture picture {
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set { this._picture = value; }
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}
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bool _isComplex = false;
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public bool isComplex {
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set { this._isComplex = value; }
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}
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bool _willChange = false;
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public bool willChange {
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set { this._willChange = value; }
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}
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RasterCacheResult _rasterCacheResult;
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public override void preroll(PrerollContext context, Matrix3 matrix) {
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if (context.rasterCache != null) {
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Matrix3 ctm = new Matrix3(matrix);
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ctm.preTranslate(this._offset.dx,
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this._offset.dy); // TOOD: pre or post? https://github.com/flutter/engine/pull/7945
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ctm[2] = ctm[2].alignToPixel(context.devicePixelRatio);
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ctm[5] = ctm[5].alignToPixel(context.devicePixelRatio);
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this._rasterCacheResult = context.rasterCache.getPrerolledImage(
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this._picture, ctm, context.devicePixelRatio, context.antiAliasing, this._isComplex,
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this._willChange);
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}
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else {
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this._rasterCacheResult = null;
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}
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var bounds = this._picture.paintBounds.shift(this._offset);
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this.paintBounds = bounds;
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}
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public override void paint(PaintContext context) {
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D.assert(this._picture != null);
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D.assert(this.needsPainting);
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var canvas = context.canvas;
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canvas.save();
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canvas.translate(this._offset.dx, this._offset.dy);
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canvas.alignToPixel();
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try {
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if (this._rasterCacheResult != null) {
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this._rasterCacheResult.draw(canvas);
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}
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else {
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canvas.drawPicture(this._picture);
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}
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}
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finally {
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canvas.restore();
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}
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}
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}
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}
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