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39 行
1021 B

using UnityEngine;
namespace Unity.UIWidgets.ui {
public class MaterialPropertyBlockWrapper : PoolObject {
public readonly MaterialPropertyBlock mpb;
public MaterialPropertyBlockWrapper() {
this.mpb = new MaterialPropertyBlock();
}
public override void clear() {
this.mpb.Clear();
}
public void SetVector(int mid, Vector4 vec) {
this.mpb.SetVector(mid, vec);
}
public void SetFloat(int mid, float value) {
this.mpb.SetFloat(mid, value);
}
public void SetMatrix(int mid, Matrix4x4 mat) {
this.mpb.SetMatrix(mid, mat);
}
public void SetTexture(int mid, Texture texture) {
this.mpb.SetTexture(mid, texture);
}
public void SetInt(int mid, int value) {
this.mpb.SetInt(mid, value);
}
public void SetFloatArray(int mid, float[] array) {
this.mpb.SetFloatArray(mid, array);
}
}
}