您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

75 行
2.2 KiB

using System;
using System.Runtime.InteropServices;
using UnityEngine;
namespace Unity.UIWidgets.engine {
public class DisplayMetrics {
static float _devicePixelRatio = 0;
static Func<float> _devicePixelRatioGetter;
public static void SetDevicePixelRatioGetter(Func<float> f) {
_devicePixelRatioGetter = f;
}
public static float devicePixelRatio {
get {
if (_devicePixelRatioGetter != null) {
return _devicePixelRatioGetter();
}
if (_devicePixelRatio > 0) {
return _devicePixelRatio;
}
#if UNITY_ANDROID
_devicePixelRatio = AndroidDevicePixelRatio();
#endif
#if UNITY_WEBGL
_devicePixelRatio = UIWidgetsWebGLDevicePixelRatio();
#endif
#if UNITY_IOS
_devicePixelRatio = IOSDeviceSaleFactor();
#endif
if (_devicePixelRatio <= 0) {
_devicePixelRatio = 1;
}
return _devicePixelRatio;
}
}
#if UNITY_ANDROID
static float AndroidDevicePixelRatio() {
using (
AndroidJavaClass unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer")
) {
using (
AndroidJavaObject metricsInstance = new AndroidJavaObject("android.util.DisplayMetrics"),
activityInstance = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity"),
windowManagerInstance = activityInstance.Call<AndroidJavaObject>("getWindowManager"),
displayInstance = windowManagerInstance.Call<AndroidJavaObject>("getDefaultDisplay")
) {
displayInstance.Call("getMetrics", metricsInstance);
return metricsInstance.Get<float>("density");
}
}
}
#endif
#if UNITY_WEBGL
[DllImport("__Internal")]
static extern float UIWidgetsWebGLDevicePixelRatio();
#endif
#if UNITY_IOS
[DllImport("__Internal")]
static extern int IOSDeviceSaleFactor();
#endif
}
}