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311 行
13 KiB

using System;
using Unity.UIWidgets.foundation;
using Unity.UIWidgets.gestures;
using Unity.UIWidgets.painting;
using Unity.UIWidgets.ui;
using UnityEngine;
using Rect = Unity.UIWidgets.ui.Rect;
namespace Unity.UIWidgets.rendering {
public class RenderSliverPadding : RenderObjectWithChildMixinRenderSliver<RenderSliver> {
public RenderSliverPadding(
EdgeInsets padding = null,
RenderSliver child = null
) {
D.assert(padding != null);
D.assert(padding.isNonNegative);
this._padding = padding;
this.child = child;
}
public EdgeInsets padding {
get { return this._padding; }
set {
D.assert(value != null);
D.assert(value.isNonNegative);
if (this._padding == value) {
return;
}
this._padding = value;
this.markNeedsLayout();
}
}
EdgeInsets _padding;
public float beforePadding {
get {
D.assert(this.constraints != null);
switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection(
this.constraints.axisDirection, this.constraints.growthDirection)) {
case AxisDirection.up:
return this._padding.bottom;
case AxisDirection.right:
return this._padding.left;
case AxisDirection.down:
return this._padding.top;
case AxisDirection.left:
return this._padding.right;
}
return 0.0f;
}
}
public float afterPadding {
get {
D.assert(this.constraints != null);
switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection(
this.constraints.axisDirection, this.constraints.growthDirection)) {
case AxisDirection.up:
return this._padding.top;
case AxisDirection.right:
return this._padding.right;
case AxisDirection.down:
return this._padding.bottom;
case AxisDirection.left:
return this._padding.left;
}
return 0.0f;
}
}
public float mainAxisPadding {
get {
D.assert(this.constraints != null);
return this._padding.along(this.constraints.axis);
}
}
public float crossAxisPadding {
get {
D.assert(this.constraints != null);
switch (this.constraints.axis) {
case Axis.horizontal:
return this._padding.vertical;
case Axis.vertical:
return this._padding.horizontal;
}
D.assert(false);
return 0.0f;
}
}
public override void setupParentData(RenderObject child) {
if (!(child.parentData is SliverPhysicalParentData)) {
child.parentData = new SliverPhysicalParentData();
}
}
protected override void performLayout() {
float beforePadding = this.beforePadding;
float afterPadding = this.afterPadding;
float mainAxisPadding = this.mainAxisPadding;
float crossAxisPadding = this.crossAxisPadding;
if (this.child == null) {
this.geometry = new SliverGeometry(
scrollExtent: mainAxisPadding,
paintExtent: Mathf.Min(mainAxisPadding, this.constraints.remainingPaintExtent),
maxPaintExtent: mainAxisPadding
);
return;
}
this.child.layout(
this.constraints.copyWith(
scrollOffset: Mathf.Max(0.0f, this.constraints.scrollOffset - beforePadding),
cacheOrigin: Mathf.Min(0.0f, this.constraints.cacheOrigin + beforePadding),
overlap: 0.0f,
remainingPaintExtent: this.constraints.remainingPaintExtent -
this.calculatePaintOffset(this.constraints, from: 0.0f, to: beforePadding),
remainingCacheExtent: this.constraints.remainingCacheExtent -
this.calculateCacheOffset(this.constraints, from: 0.0f, to: beforePadding),
crossAxisExtent: Mathf.Max(0.0f, this.constraints.crossAxisExtent - crossAxisPadding)
),
parentUsesSize: true
);
SliverGeometry childLayoutGeometry = this.child.geometry;
if (childLayoutGeometry.scrollOffsetCorrection != null) {
this.geometry = new SliverGeometry(
scrollOffsetCorrection: childLayoutGeometry.scrollOffsetCorrection
);
return;
}
float beforePaddingPaintExtent = this.calculatePaintOffset(
this.constraints,
from: 0.0f,
to: beforePadding
);
float afterPaddingPaintExtent = this.calculatePaintOffset(
this.constraints,
from: beforePadding + childLayoutGeometry.scrollExtent,
to: mainAxisPadding + childLayoutGeometry.scrollExtent
);
float mainAxisPaddingPaintExtent = beforePaddingPaintExtent + afterPaddingPaintExtent;
float beforePaddingCacheExtent = this.calculateCacheOffset(
this.constraints,
from: 0.0f,
to: beforePadding
);
float afterPaddingCacheExtent = this.calculateCacheOffset(
this.constraints,
from: beforePadding + childLayoutGeometry.scrollExtent,
to: mainAxisPadding + childLayoutGeometry.scrollExtent
);
float mainAxisPaddingCacheExtent = afterPaddingCacheExtent + beforePaddingCacheExtent;
float paintExtent = Mathf.Min(
beforePaddingPaintExtent + Mathf.Max(childLayoutGeometry.paintExtent,
childLayoutGeometry.layoutExtent + afterPaddingPaintExtent),
this.constraints.remainingPaintExtent
);
this.geometry = new SliverGeometry(
scrollExtent: mainAxisPadding + childLayoutGeometry.scrollExtent,
paintExtent: paintExtent,
layoutExtent: Mathf.Min(mainAxisPaddingPaintExtent + childLayoutGeometry.layoutExtent,
paintExtent),
cacheExtent: Mathf.Min(mainAxisPaddingCacheExtent + childLayoutGeometry.cacheExtent,
this.constraints.remainingCacheExtent),
maxPaintExtent: mainAxisPadding + childLayoutGeometry.maxPaintExtent,
hitTestExtent: Mathf.Max(
mainAxisPaddingPaintExtent + childLayoutGeometry.paintExtent,
beforePaddingPaintExtent + childLayoutGeometry.hitTestExtent
),
hasVisualOverflow: childLayoutGeometry.hasVisualOverflow
);
var childParentData = (SliverPhysicalParentData) this.child.parentData;
switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection(this.constraints.axisDirection,
this.constraints.growthDirection)) {
case AxisDirection.up:
childParentData.paintOffset = new Offset(this._padding.left,
this.calculatePaintOffset(this.constraints,
from: this._padding.bottom + childLayoutGeometry.scrollExtent,
to: this._padding.bottom + childLayoutGeometry.scrollExtent + this._padding.top));
break;
case AxisDirection.right:
childParentData.paintOffset =
new Offset(this.calculatePaintOffset(this.constraints, from: 0.0f, to: this._padding.left),
this._padding.top);
break;
case AxisDirection.down:
childParentData.paintOffset = new Offset(this._padding.left,
this.calculatePaintOffset(this.constraints, from: 0.0f, to: this._padding.top));
break;
case AxisDirection.left:
childParentData.paintOffset = new Offset(
this.calculatePaintOffset(this.constraints,
from: this._padding.right + childLayoutGeometry.scrollExtent,
to: this._padding.right + childLayoutGeometry.scrollExtent + this._padding.left),
this._padding.top);
break;
}
D.assert(childParentData.paintOffset != null);
D.assert(beforePadding == this.beforePadding);
D.assert(afterPadding == this.afterPadding);
D.assert(mainAxisPadding == this.mainAxisPadding);
D.assert(crossAxisPadding == this.crossAxisPadding);
}
protected override bool hitTestChildren(HitTestResult result, float mainAxisPosition = 0.0f,
float crossAxisPosition = 0.0f) {
if (this.child != null && this.child.geometry.hitTestExtent > 0.0) {
return this.child.hitTest(result,
mainAxisPosition: mainAxisPosition - this.childMainAxisPosition(this.child),
crossAxisPosition: crossAxisPosition - this.childCrossAxisPosition(this.child));
}
return false;
}
public override float childMainAxisPosition(RenderObject child) {
D.assert(child != null);
D.assert(child == this.child);
return this.calculatePaintOffset(this.constraints, from: 0.0f, to: this.beforePadding);
}
public override float childCrossAxisPosition(RenderObject child) {
D.assert(child != null);
D.assert(child == this.child);
D.assert(this.constraints != null);
switch (GrowthDirectionUtils.applyGrowthDirectionToAxisDirection(
this.constraints.axisDirection, this.constraints.growthDirection)) {
case AxisDirection.up:
case AxisDirection.down:
return this._padding.left;
case AxisDirection.left:
case AxisDirection.right:
return this._padding.top;
}
return 0.0f;
}
public override float childScrollOffset(RenderObject child) {
D.assert(child.parent == this);
return this.beforePadding;
}
public override void applyPaintTransform(RenderObject child, Matrix3 transform) {
D.assert(child != null);
D.assert(child == this.child);
var childParentData = (SliverPhysicalParentData) child.parentData;
childParentData.applyPaintTransform(transform);
}
public override void paint(PaintingContext context, Offset offset) {
if (this.child != null && this.child.geometry.visible) {
var childParentData = (SliverPhysicalParentData) this.child.parentData;
context.paintChild(this.child, offset + childParentData.paintOffset);
}
}
public override void debugPaint(PaintingContext context, Offset offset) {
base.debugPaint(context, offset);
D.assert(() => {
if (D.debugPaintSizeEnabled) {
Size parentSize = this.getAbsoluteSizeRelativeToOrigin();
Rect outerRect = offset & parentSize;
Size childSize = null;
Rect innerRect = null;
if (this.child != null) {
childSize = this.child.getAbsoluteSizeRelativeToOrigin();
var childParentData = (SliverPhysicalParentData) this.child.parentData;
innerRect = (offset + childParentData.paintOffset) & childSize;
D.assert(innerRect.top >= outerRect.top);
D.assert(innerRect.left >= outerRect.left);
D.assert(innerRect.right <= outerRect.right);
D.assert(innerRect.bottom <= outerRect.bottom);
}
D.debugPaintPadding(context.canvas, outerRect, innerRect);
}
return true;
});
}
public override void debugFillProperties(DiagnosticPropertiesBuilder properties) {
base.debugFillProperties(properties);
properties.add(new DiagnosticsProperty<EdgeInsets>("padding", this.padding));
}
}
}