您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
 
 

148 行
4.6 KiB

using System;
using System.Collections.Generic;
using Unity.UIWidgets.ui;
using UnityEngine;
using Color = Unity.UIWidgets.ui.Color;
namespace Unity.UIWidgets.painting {
public class BoxShadow : IEquatable<BoxShadow> {
public BoxShadow(
Color color = null,
Offset offset = null,
float blurRadius = 0.0f,
float spreadRadius = 0.0f
) {
this.color = color ?? Color.black;
this.offset = offset ?? Offset.zero;
this.blurRadius = blurRadius;
this.spreadRadius = spreadRadius;
}
public readonly Color color;
public readonly Offset offset;
public readonly float blurRadius;
public readonly float spreadRadius;
public static float convertRadiusToSigma(float radius) {
return radius * 0.57735f + 0.5f;
}
public float blurSigma {
get { return convertRadiusToSigma(this.blurRadius); }
}
public Paint toPaint() {
return new Paint {
color = this.color,
maskFilter = MaskFilter.blur(BlurStyle.normal, this.blurSigma)
};
}
public BoxShadow scale(float factor) {
return new BoxShadow(
color: this.color,
offset: this.offset * factor,
blurRadius: this.blurRadius * factor,
spreadRadius: this.spreadRadius * factor
);
}
public static BoxShadow lerp(BoxShadow a, BoxShadow b, float t) {
if (a == null && b == null) {
return null;
}
if (a == null) {
return b.scale(t);
}
if (b == null) {
return a.scale(1.0f - t);
}
return new BoxShadow(
color: Color.lerp(a.color, b.color, t),
offset: Offset.lerp(a.offset, b.offset, t),
blurRadius: MathUtils.lerpFloat(a.blurRadius, b.blurRadius, t),
spreadRadius: MathUtils.lerpFloat(a.spreadRadius, b.spreadRadius, t)
);
}
public static List<BoxShadow> lerpList(List<BoxShadow> a, List<BoxShadow> b, float t) {
if (a == null && b == null) {
return null;
}
a = a ?? new List<BoxShadow>();
b = b ?? new List<BoxShadow>();
List<BoxShadow> result = new List<BoxShadow>();
int commonLength = Mathf.Min(a.Count, b.Count);
for (int i = 0; i < commonLength; i += 1) {
result.Add(lerp(a[i], b[i], t));
}
for (int i = commonLength; i < a.Count; i += 1) {
result.Add(a[i].scale(1.0f - t));
}
for (int i = commonLength; i < b.Count; i += 1) {
result.Add(b[i].scale(t));
}
return result;
}
public bool Equals(BoxShadow other) {
if (ReferenceEquals(null, other)) {
return false;
}
if (ReferenceEquals(this, other)) {
return true;
}
return Equals(this.color, other.color)
&& Equals(this.offset, other.offset)
&& this.blurRadius.Equals(other.blurRadius)
&& this.spreadRadius.Equals(other.spreadRadius);
}
public override bool Equals(object obj) {
if (ReferenceEquals(null, obj)) {
return false;
}
if (ReferenceEquals(this, obj)) {
return true;
}
if (obj.GetType() != this.GetType()) {
return false;
}
return this.Equals((BoxShadow) obj);
}
public override int GetHashCode() {
unchecked {
var hashCode = (this.color != null ? this.color.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ (this.offset != null ? this.offset.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ this.blurRadius.GetHashCode();
hashCode = (hashCode * 397) ^ this.spreadRadius.GetHashCode();
return hashCode;
}
}
public static bool operator ==(BoxShadow a, BoxShadow b) {
return Equals(a, b);
}
public static bool operator !=(BoxShadow a, BoxShadow b) {
return !(a == b);
}
public override string ToString() {
return $"BoxShadow({this.color}, {this.offset}, {this.blurRadius}, {this.spreadRadius})";
}
}
}