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27 行
535 B

using System;
using UnityEngine;
using UnityEngine.EventSystems;
namespace UIWidgetsSample
{
public class PickUp : MonoBehaviour
{
public bool isHolding = false;
private void OnMouseDown()
{
if (EventSystem.current.IsPointerOverGameObject())
{
return;
}
isHolding = true;
Debug.Log("Mouse Down Detected !!!");
}
private void OnMouseUp()
{
isHolding = false;
}
}
}